Results 101 to 110 of about 3,202 (210)

Volumetric Terrain Rendering with WebGL

open access: yesElectronic Imaging, 2018
Raoul van Rüschen   +3 more
openaire   +2 more sources

Modelado de prototipos robóticos para robótica en aplicaciones web utilizando X3D/WebGL

open access: yesProgramación Matemática y Software, 2014
El desarrollo de prototipos robóticos engloba una enorme complejidad, dado que dichos prototipos robóticos deben ser simulados en ambientes virtuales para verificar su correcto funcionamiento antes de implementarlos en un ambiente real.
Emmanuel Mendoza Escobar   +5 more
doaj  

WebGL and What It Means for Chemistry

open access: yes, 2011
Most chemists have used one or more 3D molecular visualization tools in their careers. They can be valuable assets in understanding structure-function relationships in a range of contexts. The first 3-D molecular visualization system (the "Kluge") was built in the mid 1960's by Cyrus Levinthal using a combination of oscilloscope graphics and a dome ...
openaire   +1 more source

Interactive volume visualization with WebGl

open access: yes, 2012
Web-based applications have become increasingly popular in many areas and advances in web-based 3D graphics were made accordingly. In this context, we present a web based implementation of volume rendering using the relatively new WebGL API for interactive 3D graphics.
openaire   +2 more sources

Teaching Geometric Transformations in WebGL

open access: yes, 2021
Geometriske transformasjoner finnes i en rekke felt. Man lærer å forstå disse transformasjonene ved å lære de underliggende matematiske konseptene, og hvordan de brukes for å oppnå visse resultater. Tidligere arbeider relatert til å lære bort dette emnet digitalt har fokusert på hvordan disse transformasjonene blir brukt i visuell databehandling. Dette
openaire   +1 more source

Computer Graphics and its application using WebGL

open access: yes
Tato bakalářská práce se zaměřuje na počítačovou grafiku, přesněji na webu pomocí WebGL. Hlavním cílem je prozkoumat možnosti WebGL a knihovny Three.js a vytvořit jednoduchou hru. Práce je rozdělena na dvě části.
Dalibor Trampota
core  

Home - About - Disclaimer - Privacy