Results 31 to 40 of about 3,202 (210)

Generation of a digital archive of heritage, with drones in rural areas

open access: yesDisegnare con, 2022
The enhancement of heritage, both cultural and natural, must be considered as a resource for revitalizing the territory. In this context, Aragon has a great landscape and cultural heritage that is scattered throughout the territory and is not very ...
Marta Quintilla-Castán   +1 more
doaj  

A comprehensive and up-to-date web-based interactive 3D emergency response and visualization system using Cesium Digital Earth: taking landslide disaster as an example

open access: yesBig Earth Data, 2023
As with the fast advances in the technologies of big Earth data and information communication, Web-based 3D GIS system has come a long way from a few years ago.
Zhiyuan Yang   +5 more
doaj   +1 more source

SPIDERGL: A GRAPHICS LIBRARY FOR 3D WEB APPLICATIONS [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2012
The recent introduction of the WebGL API for leveraging the power of 3D graphics accelerators within Web browsers opens the possibility to develop advanced graphics applications without the need for an ad-hoc plug-in.
M. Di Benedetto, M. Corsini, R. Scopigno
doaj   +1 more source

Desarrollo de un repositorio gráfico para el inventario virtual del patrimonio

open access: yesEGA
El inventario del patrimonio arquitectónico debe enfrentarse a problemas de gestión y almacenamiento de grandes cantidades de información en formatos heterogéneos, además de la necesidad de organizar y administrar la información generada por el trabajo ...
Marta Quintilla Castán   +1 more
doaj   +1 more source

Research on three-dimensional mine roadway system based on WebGL

open access: yesGong-kuang zidonghua, 2017
Architecture of three-dimensional mine roadway system based on WebGL was introduced, basic problems of data source processing, roadway topology network construction and roadway model construction were studied, and data preprocessing and cleaning, rule ...
LI Yun   +3 more
doaj   +1 more source

Benefícios e aplicabilidade do WebGL na construção de Ambientes Virtuais Tridimensionais por designers

open access: yesDAPesquisa, 2018
Este trabalho busca definir os benefícios da utilização da tecnologia WebGL, por designers, na construção de ambientes virtuais tridimensionais interativos e avaliar a possiblidade de inserção da mesma nos métodos de trabalhos destes profissionais.
Bruno Spanevello Pergher   +1 more
doaj   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Simulator Posisi Matahari dan Bulan Berbasis Web Dengan WebGL

open access: yesJurnal Nasional Teknik Elektro, 2014
Moon as a satellite of the earth has an important role for the life of the earth. Apart from being a source of illumination, moon also has an effect on the earth both on land and at sea. The influence of the moon to the earth relate to the its position.
Kamshory ., Syafii .
doaj   +3 more sources

LEVERSC: Cross-Platform Scriptable Multichannel 3-D Visualization for Fluorescence Microscopy Images

open access: yesFrontiers in Bioinformatics, 2022
We describe a new open-source program called LEVERSC to address the challenges of visualizing the multi-channel 3-D images prevalent in biological microscopy. LEVERSC uses a custom WebGL hardware-accelerated raycasting engine unique in its combination of
Mark Winter, Andrew R. Cohen
doaj   +1 more source

GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions

open access: yesComputer Graphics Forum, EarlyView.
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales   +3 more
wiley   +1 more source

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