Results 181 to 190 of about 36,679 (250)

Volume Quantization with Flexible Singularities for Hexahedral Meshing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a novel algorithm for quantization and subsequent hexahedral mesh generation from seamless volumetric maps. Quantization is the process of choosing integers that represent the numbers of hexahedral elements to be placed in each region of the volume, and transforming the seamless map into an integer‐grid map matching that choice ...
H. Brückler, M. Campen
wiley   +1 more source

Traditional Beliefs in Scotland

open access: yesScottish Studies, 1959
Calum I. Maclean
doaj  

Change in iceberg calving behavior preceded North Sea ice shelf disintegration during the last deglaciation. [PDF]

open access: yesNat Commun
Kirkham JD   +15 more
europepmc   +1 more source

MultiCOIN: Multi‐Modal COntrollable INbetweening

open access: yesComputer Graphics Forum, EarlyView.
Abstract Video inbetweening creates smooth transitions between two frames making it an indispensable tool for video editing and longform video synthesis. Existing methods struggle with large or complex motion and offer limited control over intermediate frames, often misaligning with user intent.
M. Tanveer   +6 more
wiley   +1 more source

TIPP3 and TIPP3-fast: Improved abundance profiling in metagenomics. [PDF]

open access: yesPLoS Comput Biol
Shen C, Wedell E, Pop M, Warnow T.
europepmc   +1 more source

Graph‐based Black and White Stylization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid   +2 more
wiley   +1 more source

DiskScissors: Cutting Arbitrary‐Topology Solids for Bijective Mapping

open access: yesComputer Graphics Forum, EarlyView.
Abstract An algorithm for cutting solid objects in a topology‐controlled manner is presented. Concretely, given a loop on the object boundary, a disk‐topology cut surface bounded by the loop is constructed in the interior. In contrast to various previous approaches, both disk topology and conformance to the prescribed loop are ensured by construction ...
S. Hinderink, M. Campen
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

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