I. Introduction
The research is describes the plastic qualities of the metaplastic cybermedia and its expressions through the applications of abstract art languages and methodologies to virtual worlds. This paper re-defines the Metaplastic Metaspace model through enhanced social communications and creative possibilities of cultural production offered within the new virtual media. The paper is organized in the following way. Sections I–II give a theoretical introduction of main Cybertechnologies theories. Section III describes the Metaspace theory achievements. Section IV describes the Metaplastic framework. Section V explains the Metaplastic system mutation process. Sections VI–VIII describe the RB sememe codification process. Section IX–XI describe the Metaplastic CyberCosmos and its elements. Section XII–XIV introduce the memetic studies applied to the metaplastic system. Section XV–XVI describe the cyber performer interaction inside the metaplastic cyberspace and its synaestesia process. Section XVII outlines the application example, the system implementation and the conclusion of the paper with future developments.