Effective use of the arm and hand to reach, grasp, release, and manipulate objects is often compromised in individuals with neurologic disorders such as cerebral palsy [1], post-stroke [2, 3], Parkinson’s Disease [4, 5], among others. Impairments of upper extremity function include reduced muscle power, sensory loss, increased muscle spasticity, and lack of motor control [1, 6–8], resulting in significant long-term functional deficits with relevant impact on patients’ activities of daily living, independence, and quality of life [9–12]. Therefore, improving upper limb functional abilities and promoting functional independence are crucial treatment targets for neurologic recovery.
Functional restoration of the upper extremity is thought to be achieved through a combination of neurophysiological and learning-dependent processes that involve targeted training to restore, substitute, and compensate the weakened functions [13, 14]. Frequently reported neurorehabilitation approaches for upper limb movement in cerebral palsy [15, 16], post-stroke [13, 17] and Parkinson’s Disease [18, 19] include standard treatment methods such as general physiotherapy (i.e., muscle strengthening and stretching), constraint-induced movement therapy and bimanual training, as well as technology-based approaches (i.e., virtual reality, games, and robot-assisted training) [20–26], and music-based interventions [27–29].
There is growing evidence that music-based interventions are a promising therapeutic approach for the restoration of upper extremity functional abilities in neurologic conditions including stroke [30, 31], cerebral palsy [32, 33], and Parkinson’s Disease [28, 34]. For instance, there is extensive research on the effectiveness of Therapeutic Instrumental Music Performance in rehabilitating arm paresis after stroke through musical instrument playing [35–44]. Similarly, active musical instrument playing (i.e., piano) also seems to improve manual dexterity and finger and hand motor function in individuals with cerebral palsy [33, 45–47]. Furthermore, consistent evidence indicates that interventions using rhythmic auditory cues or rhythmically-enhanced music [34, 48, 49] are effective to increase muscle activation symmetry [50], improve range of motion and isometric strength [51, 52], enhance spatiotemporal motor control [53], and decrease compensatory reaching movements [50]. Importantly, the improvement in motor skills observed with active music-based therapy is reported to be specifically caused by music rather than by motor training alone, since post-stroke patients who underwent a 4-week intervention with muted musical instruments showed less improvement than patients in the audible musical instrument training [38].
Music-based movement rehabilitation for upper limb training is particularly interesting since playing a musical instrument provides real-time multisensory information that enhances online motor error-correction mechanisms and supplements possible perceptual deficits [54–56]. Research has also shown that the engagement of multisensory and motor networks during active music playing promotes neuroplastic changes in functional networks and structural components of the brain, which are crucial neurophysiological processes for neurologic recovery [39, 57–61]. Moreover, there is robust evidence that the use of metronome or beat-enhanced music is important to support movement training as the continuous-time reference provided by the rhythmic cues allow for movement anticipation and motor preparation, bypassing the movement timing dysfunction through the activation of alternate or spared neural pathways [49, 62, 63]. Finally, emotional-motivational aspects of music-making also play a significant role in the rehabilitating effects of music-based intervention through music-induced changes in mood, arousal, and motivation [27, 64], with potential effects on perceived physical endurance and fatigue [30, 65].
Recently, studies have acknowledged the relevance of music technology to increase the availability and accessibility of music-based therapy for patients with neurological disorders in different settings, including hospitals, communities, and home environment [29, 66–68]. For example, the use of programmable devices can help patients to exercise independently in addition to scheduled caregiver-guided sessions, thus increasing treatment intensity [68]. Technology may also assist therapists in the implementation of individual therapeutic goals and provide immediate assessment of measurable changes with objective outcome measures (e.g., total movement time, movement variability, force, inter-response interval). Additionally, digital music and sound devices can provide enhanced auditory feedback to kinematic movement components such as velocity and acceleration, range of motion, joint angles, spatial and temporal limb trajectories, even in stages of limited physical movement capability [67, 69].
With that in mind, a novel music-based therapeutic device for upper extremity movement training was developed to improve upper extremity motor function, to increase independent patient engagement, to enhance treatment quality, intensity, and compliance, and to assist therapists during treatment implementation and assessment. Therefore, the objective of this study is to describe a music-based therapeutic device called SONATA and to evaluate the feasibility of the system’s functioning for upper extremity movement training. For this purpose, four clinically relevant functional tests were implemented in a convenience sample of healthy individuals to examine the system’s key mode (Tasks 1–3) and drawing mode (Task 4) and to assess the reliability of some of the device’s main features such as the presentation of sequences of audiovisual stimuli at a pre-defined order and data acquisition of response and movement data (e.g., reaction time, correct/incorrect responses, inter-response interval).