Ðизайн-конÑепÑÐ¸Ñ Ð¸Ð³ÑÑ Â«ÐÐµÐ»ÐµÐ·Ð½Ð°Ñ ÑÑка»
2022The given work is devoted to the study, analysis and phased implementation of the design of a computer game in the 2D platformer genre. In the course of the study, the following tasks were solved: 1. Analyzed the existing market for computer games. 2. Identified current trends in UI / UX design, character design. 3.
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РазÑабоÑка ÑиÑÑÐµÐ¼Ñ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° ваканÑий
2022Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ Â«Ð Ð°Ð·ÑабоÑка ÑиÑÑÐµÐ¼Ñ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° ваканÑий». ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке ÑиÑÑемÑ, коÑоÑÐ°Ñ Ð¿Ð¾Ð·Ð²Ð¾Ð»Ð¸Ñ ÑаÑпознаваÑÑ ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ ÑабоÑодаÑелей в неÑÑÑÑкÑÑ
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Ðизайн-конÑепÑÐ¸Ñ Ð¿ÑоÑеза нового Ñипа
2022The subject of the final master graduateâs qualification work is: "Design concept of a new type of prosthesis". The purpose of this project is to study and investigate the causes of life difficulties of disabled people with leg amputations and to try to improve the design of prosthetic limbs in order to increase the comfort of the prosthesis and thus
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Ðизайн-конÑепÑÐ¸Ñ ÑиÑменного ÑÑÐ¸Ð»Ñ ÐºÐ°Ñе
2021ЦелÑÑ Ð²ÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ ÑвлÑеÑÑÑ ÑазÑабоÑка ÑиÑменного ÑÑÐ¸Ð»Ñ ÐºÐ°Ñе азиаÑÑкой кÑÑ Ð½Ð¸ «Tiger Lily» («ТигÑÐ¾Ð²Ð°Ñ Ð»Ð¸Ð»Ð¸Ñ»), пÑи коÑоÑом Ð½Ð°Ñ Ð¾Ð´Ð¸ÑÑÑ ÑвеÑоÑÐ½Ð°Ñ Ð»Ð°Ð²ÐºÐ°.
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Ðизайн-конÑепÑÐ¸Ñ Ð¾Ð±ÑÑаÑÑей игÑÑ Ð² жанÑе action-adventure
2022The subject of the final master's graduate qualification work is «Designconceptionof educationalgame in the action-adventure genre».The aim of the study is development the design concept of educational game that will help students and other people interested in physics easier and more interactive learn new information about this science including the
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РазÑабоÑка дизайн-конÑепÑии Ð´Ð»Ñ Ñелекомпании
2022Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «РазÑабоÑка дизайн-конÑепÑии Ð´Ð»Ñ Ñелекомпании».Ð¦ÐµÐ»Ñ ÑабоÑÑ â ÑазÑабоÑка ÑиÑменной айденÑики Ð´Ð»Ñ ÑелеÑÑÑдии докÑменÑалÑнÑÑ ÑилÑмов ТелеинвеÑÑ. ÐадаÑи
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РазÑабоÑка дизайн конÑепÑии Ð´Ð»Ñ Ð¿Ð°Ñка оÑдÑÑ Ð°
2023The object of the study is to develop a comprehensive design solution for the Central Park of Culture and Leisure named after S. M. Kirov The research set the following goals: 1. Consider the history of the issue. 2. Carry out photo fixation of branded and navigation media of the park. 3. Analyze similar projects in the selected area. 4.
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РазÑабоÑка дизайн-конÑепÑии ÑайÑа аÑелÑе «Custom, please»
2022ЦелÑÑ ÑабоÑÑ ÑвлÑеÑÑÑ Ð¿Ð¾Ð¿ÑлÑÑизаÑÐ¸Ñ ÑÑлÑги ÑоÑпиÑи одеждÑ, ÑпеÑиÑикой коÑоÑой ÑвлÑеÑÑÑ ÑникалÑнÑй ÑиÑÑнок на каждом изделии, поÑÑедÑÑвом ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿ÑоÑоÑипа ÑайÑа.
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СиÑÑема ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ ÑобоÑом- газонокоÑилкой
2022Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «СиÑÑема ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ ÑобоÑом-газонокоÑилкой». ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке ÑиÑÑÐµÐ¼Ñ ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ ÐºÐ¾Ð»ÐµÑного ÑобоÑа-газонокоÑилки. Ð Ñ Ð¾Ð´Ðµ ÑабоÑÑ ÑеÑа
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ФÑанÑайзинг как инÑÑÑÑÐ¼ÐµÐ½Ñ Ð²ÑÑ Ð¾Ð´Ð° на ÑÑнок
2022Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «ФÑанÑайзинг как инÑÑÑÑÐ¼ÐµÐ½Ñ Ð²ÑÑ Ð¾Ð´Ð° на ÑÑнок». ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена Ð°Ð½Ð°Ð»Ð¸Ð·Ñ ÑÑанÑайзинга как инÑÑÑÑменÑÑ ÑазвиÑÐ¸Ñ ÑобÑÑвенного бизнеÑа. РпÑоÑеÑÑе и
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