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2016
Ð ÑабоÑе пÑоведено ÑеоÑеÑиÑеÑкое иÑÑледование вопÑоÑов авÑомаÑизаÑии ÑкладÑкой деÑÑелÑноÑÑи, а Ñакже пÑакÑиÑеÑкий анализ на пÑимеÑе ÐÐР«ÐÐл.
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Ð ÑабоÑе пÑоведено ÑеоÑеÑиÑеÑкое иÑÑледование вопÑоÑов авÑомаÑизаÑии ÑкладÑкой деÑÑелÑноÑÑи, а Ñакже пÑакÑиÑеÑкий анализ на пÑимеÑе ÐÐР«ÐÐл.
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Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «РазÑабоÑка навигаÑионной ÑиÑÑÐµÐ¼Ñ ÑкладÑкого ÑобоÑа на пÑимеÑе Omegabot». Ð¦ÐµÐ»Ñ ÑабоÑÑ â ÑазÑабоÑка пÑогÑаммного обеÑпеÑениÑ, обеÑпеÑиваÑÑего навигаÑÐ¸Ñ ...
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Калмыки Донской области, Астраханской и Ставропольской губернии
, 2017Vladimir Kornievskiy
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ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке меÑодики авÑомаÑизаÑии пÑоÑеÑÑов ÑÑанÑпоÑÑиÑовки и ÑкладиÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð³ÑÑзов в гибком модÑле. ÐÑл опÑеделен ÑоÑÑав ÑÑанÑпоÑÑно-ÑкладÑкой ÑиÑÑемÑ. ÐоÑÑавленнÑе
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КАЛМЫКИ ОБЛАСТИ ВОЙСКА ДОНСКОГО НА РУБЕЖЕ XIX–XX вв.
, 2015Konstantin N. Maksimov
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The purpose of the final qualifying work is to develop cinematics (trailer) for a third-person computer game in the setting of ancient Japan.Research objectives: 1. Analyze the market of computer games in the setting of ancient Japan. 2. Create a concept of a game location and a character. 3. Create a prototype of a storyboard video. 4.
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КАЛМЫКИ В ГЕОСТРАТЕГИЧЕСКИХ ПЛАНАХ РОССИИ XVII ВЕКА
, 2013Konstantin N. Maksimov
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The given work is devoted to gaining a comprehensive understanding of the current state of development of the digital economy, understanding the specific impact of the digital economy on economic development, understanding the problems in the development of the digital economy, and providing a theoretical basis for decision-making on the digital ...
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