Results 181 to 183 of about 5,980 (183)
Some of the next articles are maybe not open access.
ÐлекÑÑиÑеÑÐºÐ°Ñ ÑаÑÑÑ ÐÐС Ñ 4 блоками моÑноÑÑÑÑ 500 ÐÐÑ
2018Рданной ÑабоÑе изложена ÑÑÑноÑÑÑ Ð¿Ð¾Ð´Ñ Ð¾Ð´Ð° к пÑоекÑиÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑлекÑÑиÑеÑкой ÑÑанÑии â ÐÐС. ÐÑоизводилÑÑ Ð²ÑÐ±Ð¾Ñ Ð³Ð»Ð°Ð²Ð½Ð¾Ð¹ ÑлекÑÑиÑеÑкой ÑÑ ÐµÐ¼Ñ ÑаÑпÑеделиÑелÑнÑÑ ÑÑÑÑойÑÑв. ÐÑполнен ÑаÑÑÐµÑ Ñоков коÑ
openaire +1 more source
ÐлекÑÑиÑеÑÐºÐ°Ñ ÑаÑÑÑ ÐÐС Ñ 5 блоками моÑноÑÑÑÑ 800 ÐÐÑ
2018Рданной ÑабоÑе Ð ÑабоÑе вÑполнено пÑоекÑиÑование ÑлекÑÑиÑеÑкой ÑаÑÑи конденÑаÑионной ÑлекÑÑоÑÑанÑии. ÐÑбÑана опÑималÑÐ½Ð°Ñ ÑÑÑÑкÑÑÑÐ½Ð°Ñ ÑÑ ÐµÐ¼Ð° и оÑновное ÑлекÑÑообоÑÑдование.
openaire +1 more source
СиÑÑема пÑоÑедÑÑной генеÑаÑии игÑовÑÑ ÑÑовней
The objective of the work is to develop a system for procedural generation of game levels using algorithms and methods for automatically creating unique and diverse content. The subject of the study is the methods of creation and the ways of applying procedural generation algorithms.openaire +1 more source

