Results 141 to 150 of about 113,430,123 (286)
Skill and Strategy in Games. [PDF]
This thesis consists of two parts. Part I deals with relative skill and the role of random factors in games. Part II is devoted to the computation of optimal strategies in two interesting classes of games: poker and take-and-guess games.
Dreef, M.R.M.
core
LLM‐Integrated Human–Robot Interaction System for Microrobots
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley +1 more source
Multiplicity and Sensitivity of Stochastically Stable Equilibria in Coordination Games [PDF]
We investigate the equilibrium selection problem in n-person binary coordination games by means of the adaptive play with mistakes (Young 1993).
Maruta, Toshimasa, Okada, Akira
core
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Competitive Environments and Protective Behaviour [PDF]
The class of two-person competition games is introduced and analyzed.For any game in this class the set of Nash equilibria is convex, equilibrium strategies are exchangeable, and all Nash equilibria lead to the same payoff vector.
Borm, P.E.M. +2 more
core
Mutual Adaptation and Influence: Review of Latent Dynamics Models in Human–Robot Interaction
Robots are becoming better teammates by learning hidden patterns in how people act. This review covers how state‐of‐the‐art approaches leverage these patterns to help robots not only react but also anticipate and guide cooperation. Here, we synthesize a unifying framework for these approaches, classify and review existing works, and highlight key ...
Mason O. Smith +4 more
wiley +1 more source
Equilibrium Play and Best Reply to (Stated) Beliefs in Constant Sum Games [PDF]
We report experimental results on one-shot two person 3x3 constant sum games played by non-economists without previous experience in the laboratory.
Pedro Rey-Biel
core
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
Cooperative Games arising from Information Sharing Situations [PDF]
Relations are established between information sharing (IS) situations and IS-games on one hand and information collecting (IC) situations and IC-games on the other hand.
Brânzei, R., Tijs, S.H., Timmer, J.B.
core
DRIVE‐SAFE evaluates learning‐based, black‐box autonomous driving policies against evolving temporal safety requirements using Signal Temporal Logic robustness metrics. It aggregates distributional robustness measures with domain‐informed weights to guide iterative retraining.
Kristy Sakano +3 more
wiley +1 more source

