Results 151 to 160 of about 113,430,123 (286)
More than gaming: Examining executive functions in esports players. [PDF]
Yalçıner S, Özdayı N.
europepmc +1 more source
This paper studies the core of combined games, obtained by summing two coalitional games. It is shown that the set of balanced transferable utility games can be partitioned into equivalence classes of component games whose core is equal to the core of ...
Francis Bloch, Geoffroy De Clippel
core
Intelligent Sky Guardians (InSkyGuard) is introduced as a four‐drone swarm that autonomously detects, tracks, and safely captures rogue drones using a coordinated net system. Computer vision and leader–follower control architecture enable synchronized enclosure, while integrated failsafes enhance system reliability. Validated through closed‐environment
Joshua Hastings +6 more
wiley +1 more source
K-balanced games and capacities [PDF]
In this paper, we present a generalization of the concept of balanced game for finite games. Balanced games are those having a nonempty core, and this core is usually considered as the solution of game.
Michel Grabisch, Pedro Miranda
core
This review maps the methods to monitor robots’ health by fusing vibration, sound, control signals, vision, force, and oil information with artificial intelligence. It identifies deep learning, transfer learning, digital twins, and physics‐informed models as key methodological pathways enabling earlier diagnosis, safer human–robot collaboration, and ...
Yuting Qiao +6 more
wiley +1 more source
Prêt-à-Jouer: commercial videogames as ready-made human perception labs. [PDF]
Munneke J, Anthony B, Corbett JE.
europepmc +1 more source
Competitive Outcomes and Endogenous Coalition Formation in an n-Person Game [PDF]
In this paper we study competitive outcomes and endogenous coalition formation in a cooperative n-person transferable utility (TU) game from the viewpoint of general equilibrium theory.For any given game, we construct a competitive exchange coalition ...
Trockel, W., Yang, Z.F., Sun, N.
core
Push the Limits: Human‐Like Multimodal Extreme Embodied Intelligence for Autonomous Racing
Autonomous racing tests embodied intelligence under extreme control limits of speed, actuation, and decision‐making. Inspired by human multimodality, we present Apex, an embodied agent deployed on a super‐formula racing car at Yas Marina. Integrating physics‐informed perception, multimodal learning, and tasking, Apex cuts lap times by 15% and achieves ...
Yanxin Zhou +13 more
wiley +1 more source
The use of voiceovers and review games in teaching immunology. [PDF]
Chou E +11 more
europepmc +1 more source
Convex Fuzzy Games and Participation Monotonic Allocation Schemes [PDF]
AMS classifications: 90D12; 03E72Convex games;Core;Decisionmaking;Fuzzy coalitions;Fuzzy games;Monotonic allocation schemes;Weber ...
Brânzei, R., Tijs, S.H., Dimitrov, D.A.
core

