Prediction of Head Movement in 360-Degree Videos Using Attention Model [PDF]
In this paper, we propose a prediction algorithm, the combination of Long Short-Term Memory (LSTM) and attention model, based on machine learning models to predict the vision coordinates when watching 360-degree videos in a Virtual Reality (VR) or ...
Dongwon Lee, Minji Choi, Joohyun Lee
doaj +2 more sources
“We're going on a virtual trip!”: a switching-replications experiment of 360-degree videos as a physical field trip alternative in primary education [PDF]
Field trips are steadily declining due to limited funding, time constraints, safety concerns, and other logistical issues. Many schools are resorting to a virtual field trip (VFT), especially when education is disrupted due to public health concerns ...
Manuel B. Garcia +2 more
doaj +2 more sources
Creating Custom Immersive 360-Degree Videos for Use in Clinical and Nonclinical Settings: Tutorial [PDF]
The use of virtual reality (VR) stimulation in clinical settings has increased in recent years. In particular, there has been increasing interest in the use of VR stimulation for a variety of purposes, including medical training, pain therapy,
Aileen C Naef +4 more
doaj +2 more sources
Guidelines for developing and integrating 360-degree video in healthcare education [version 2; peer review: 2 approved] [PDF]
The rapid growth of immersive virtual reality (VR) has gained widespread global attention in the field of education. In higher education within healthcare, VR has already been widely explored and employed. One specific form of virtual reality, 360-degree
Ricardo G. Orsini +2 more
doaj +2 more sources
Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned
Due to the accessibility of omnidirectional cameras to record 360-degree videos and the technology to view the videos via mobile phones and other devices, 360-degree videos are being used more frequently to place people in different contexts and convey ...
Zulkiewicz, Brittany A +4 more
doaj +1 more source
Retina-based quality assessment of tile-coded 360-degree videos
Nowadays, omnidirectional content, which delivers 360-degree views of scenes, is a significant aspect of Virtual Reality systems. While 360 video requires a lot of bandwidth, users only see visible tiles, therefore a large amount of bitrate can be saved
Viet Hung Nguyen +5 more
doaj +1 more source
Multi-Session Multicasting for 360-Degree Video Multicast over OFDMA Systems
360-degree video content provides a rich and immersive multimedia experience to viewers by allowing viewers to the video from any angle. However, 360-degree videos require much higher bandwidth to be delivered over mobile networks compared to ...
Jounsup Park
doaj +1 more source
Background: Stigmatization toward psychosis is persistent among mental health professionals (MHPs) and negatively impacts the patients' outcomes. One suggested way of reducing stigmatization is to expose MHPs to simulations of psychotic symptoms.
Clara Della Libera +3 more
doaj +1 more source
360-degree videos have become increasingly popular with the application of virtual reality (VR) technology. To encode such kind of videos with ultra-high resolution, an efficient and real-time video encoder becomes a key requirement.
Mengmeng Zhang, Yan Hou, Zhi Liu
doaj +1 more source
A Study on Attention Attracting Elements of 360-Degree Videos Based on VR Eye-Tracking System
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement. As a result, the users’ attention may not move according to the narrative intended by the director and miss out on important parts of the narrative of ...
Haram Choi, Sanghun Nam
doaj +1 more source

