Results 21 to 30 of about 7,036 (259)
Accessibility in 360-degree video players
Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these environments are adapted to be fully accessible.
Chris J. Hughes, Mario Montagud
openaire +2 more sources
Do You See What I See? Effectiveness of 360-Degree vs. 2D Video Ads Using a Neuroscience Approach
This study compares cognitive and emotional responses to 360-degree vs. static (2D) videos in terms of visual attention, brand recognition, engagement of the prefrontal cortex, and emotions.
Jose M. Ausin-Azofra +5 more
doaj +1 more source
Quality of Experience Assessment of 360-degree video
The research domain on the Quality of Experience (QoE) of 2Dvideo streaming has been well established. However, a new videoformat is emerging and gaining popularity and availability: VR 360-degree video. The processing and transmission of 360-degree videosbrings along new challenges such as large bandwidth requirementsand the occurrence of different ...
Anouk van Kasteren +3 more
openaire +3 more sources
360-Degree Video Bandwidth Reduction: Technique and Approaches Comprehensive Review
Recently, the usage of 360-degree videos has prevailed in various sectors such as education, real estate, medical, entertainment and more. The development of the Virtual World “Metaverse” demanded a Virtual Reality (VR) environment with high immersion ...
En Sing Wong +3 more
doaj +1 more source
VIRTUAL REALITY INTERVENTION FOR PSYCHOTIC DISORDERS USING 360-DEGREE VIDEO TECHNOLOGY – DEVELOPMENT AND INITIAL PILOT FOR FEASIBILITY [PDF]
Virtual reality technologies have been utilized in the treatment of psychiatric disorders by offering means to practice challenging situations in a safe environment.
Kasperi Mikkonen +6 more
doaj
Visual Distortions in 360-degree Videos
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a 360-degree field of view and can navigate throughout a scene, e.g., through the use of Head Mounted Displays ...
R. Azevedo (Roberto) +5 more
openaire +5 more sources
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile connectivity, virtual reality (VR) applications such as viewing 360° videos on HMDs have seen an increased interest in a wide range of consumer and ...
Yan Hu +2 more
doaj +1 more source
Virtual displays for 360-degree video
In this paper we describe a novel approach for comparing users' spatial cognition when using different depictions of 360degree video on a traditional 2D display. By using virtual cameras within a game engine and texture mapping of these camera feeds to an arbitrary shape, we were able to offer users a 360-degree interface composed of four 90-degree ...
Stephen B. Gilbert +2 more
openaire +3 more sources
Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
360-degree video provides an immersive experience to end-users through Virtual Reality (VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of Experience (QoE) of 360-degree video since user experience is influenced by ...
Muhammad Shahid Anwar +5 more
doaj +1 more source
Nature videos for PTSD: protocol for a mixed-methods feasibility study
Background: Given the prevalence of post-traumatic stress disorder (PTSD), particularly among military personnel, new treatment approaches are needed. One may be virtual relaxation interventions, especially 360-degree nature videos, since studies have ...
Thiemo Knaust +6 more
doaj +1 more source

