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Serious 3D gaming research for the vision impaired

2015 17th International Conference on E-health Networking, Application & Services (HealthCom), 2015
This paper describes “A walk in the park” which is a serious game designed and developed for performing auditory-vision sensory substitution (AVSS) research for the visually impaired. Until now, evaluating AVSS solutions required the creation of a sensory substitution device (SSD) to test a strategy for converting images into sounds. This process often
Justin B. Marshall   +4 more
openaire   +1 more source

Students that Benefit from Educational 3D Games

2011 IEEE 11th International Conference on Advanced Learning Technologies, 2011
We describe an educational 3D game called Rashi Game. Rashi Game features a fully functional, and open-ended, 3D environment for students backed by a domain-independent inquiry-learning tutor. We present pilot work that directly compares Rashi's classic 2D interface against the 3D game environment.
Mark Floryan, Beverly Park Woolf
openaire   +1 more source

A Hybrid DVS Scheme for Interactive 3D Games

2008 IEEE Real-Time and Embedded Technology and Applications Symposium, 2008
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequency-scalable processors and dynamic voltage scaling (DVS) has emerged as a powerful technique for energy management in such devices.
Yan Gu 0002, Samarjit Chakraborty
openaire   +1 more source

Towards an intelligent storyboarding tool for 3D games

Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, 2005
We present an intelligent storyboarding tool that takes as an input abstract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic storyboard.
Arnav Jhala   +2 more
openaire   +1 more source

Nursing Training: 3D Game with Learning Objectives

First International Conference on Advances in Computer-Human Interaction, 2008
Practical training is an essential component of nursing students' preparation to entering the workforce and making decisions that impact patients' health and often lives. We designed a 3D game (VI-MED) to support virtual training to be used as a precursor and as a supplement to real practical training. The VI-MED system has two main components: 1.
Fatma Mili   +3 more
openaire   +1 more source

The Platform of Quick Development of Mobile 3D Game

2008 International Symposium on Computer Science and Computational Technology, 2008
The platform of quick development of mobile 3D game can be used to reduce the mobile 3d phone games' develop-cycle. With this platform, the developers can break out of the complexity of programming. Thus more efforts will be putted into enriching contents of the game itself. The core of the platform of quick development of mobile 3D game is the ability
Jieyi Zhao   +3 more
openaire   +1 more source

3D game engine as a visual information system

Proceedings of the 6th Euro American Conference on Telematics and Information Systems, 2012
Architectural Engineering Technology AET (for its acronym in English, Architectural Engineering Technology) using game development tools for creating 3D virtual environments. Institutions of higher education, using 3D game engines in order for students to acquire skills in designing and modeling using this technology.
Nadia E. Lee G.   +2 more
openaire   +1 more source

Design and Implementation of an Online 3D Game Engine

2004
This paper proposes Dream3D, an online 3D game engine. We analyze requirements to build MMORPGs together with the techniques to satisfy them. And then, the techniques are classified into four categories: 3D rendering, animation, server, and network techniques. We design and implement Dream3D to provide all the required functionalities. Related with the
Hunjoo Lee, Taejoon Park
openaire   +1 more source

Teaching vs. 3D gaming in secondary school

2011
Learning through games is fun. However, it is demanding for secondary school students to learn by means of developing their own game in 3D environment. One can believe that developing a 3D computer game is to be labeled as "state- of-the-art" activity considering the use of nowadays technologies - programming, graphic design, visual communication, e ...
Žajdela Hrustek, Nikolina   +2 more
openaire   +2 more sources

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