Results 241 to 250 of about 29,330 (299)
Laser tag training reduces knee abduction moments and improves performance during change-of-direction movements. [PDF]
Mohr M, De Santis F.
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Public behavioral compliance challenges in household medical waste management: an evolutionary game perspective on policy. [PDF]
Yang S, Chai J, Yu Y.
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TRAMbio: a flexible python package for graph rigidity analysis of macromolecules. [PDF]
Handke N +3 more
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Quantifying Slowness in Parkinson Disease Using a Serious Game: Cross-Sectional Study. [PDF]
Mendes LC +6 more
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Game over? examining associations between video game play and visual and auditory spatial ability. [PDF]
Pasescu P +3 more
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Workload Characterization of 3D Games
2006 IEEE International Symposium on Workload Characterization, 2006The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative information about games is available. This paper focuses on analyzing a set of modern 3D games at the API call level and at the micro architectural level using the Attila simulator.
Jordi Roca +5 more
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Facial Expressions for 3D Game Applications
Third International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2007), 2007Morphing is a process of smoothly transforming from one shape into another. In this paper, we present a feature-based method of employing mesh morphing to compute two homeomorphic facial meshes for animating 3D facial expressions in virtual worlds. We divide the method into five steps, including mesh parameterization, feature specification, vertex ...
Tainchi Lu, Daosheng Mu, Minchih Tsai
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Automated avatar creation for 3D games
Proceedings of the 2007 conference on Future Play - Future Play '07, 2007Immersion is a key factor in video games and virtual reality simulation environments. Users' presence in a virtual environment is highly dependent on the user's identification with their avatar. Creating more realistic looking avatars thus enables a higher level of presence. Current video games allow character customizability via techniques such as hue
Andrew Hogue +2 more
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Designing gestures for mobile 3D gaming
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012In the last years 3D is getting more and more popular. Besides the increasing number of movies for 3D stereoscopic cinemas and television, serious steps have also been undertaken in the field of 3D gaming. Games with stereoscopic 3D output are now available not only for gamers with high-end PCs but also on handheld devices equipped with 3D ...
Florian Daiber +2 more
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Evolution of 3D Games on Mobile Phones
International Conference on Mobile Business (ICMB'05), 2005While there is no doubt that there will be an increasing trend towards 3D games on mobile devices the resource constraints of the devices themselves and the highly variable nature of the environment present considerable challenges for games developers. In this paper we consider some of the current constraints together with current and, probable, future
Chehimi, Fadi +2 more
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