Results 281 to 290 of about 725,079 (307)
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Generating comics from 3D interactive computer graphics
IEEE Computer Graphics and Applications, 2006Storyboards and scripts use comic-like frames to narrate stories. Such displays can also summarize the main events in a film, video, or virtual world interaction creating a more succinct representation of the original graphics. Our goal is to create a sequence of comic-like images summarizing the main events in a virtual world environment and present ...
Ariel Shamir+2 more
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The Use of 3D Abstract Graphical Types in Computer Graphics and Animation
1983By introducing three-dimensional graphical types into PASCAL and by providing the means of defining any drawing with them, we obtain a powerful structured graphic lanauge, called MIRA-3D.
Daniel Thalmann, Nadia Magnenat-Thalmann
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Undergraduate computer graphics using Java 3D
Proceedings of the 43rd annual Southeast regional conference - Volume 1, 2005This workshop will introduce Java 3D as a tool for teaching graphics programming at the undergraduate level. Similar to the evolution of programming languages, a computer graphics course based entirely on high-level features of available graphics programming packages has become feasible and offers distinct advantages over traditional approaches. Such a
Y. Daniel Liang, Hong Zhang
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1998
As you have probably realized, virtual reality (VR) is basically about three-dimensional (3D) computer graphics, and in this chapter we are going to explore some of the techniques used to produce coloured views of virtual environments (VEs).
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As you have probably realized, virtual reality (VR) is basically about three-dimensional (3D) computer graphics, and in this chapter we are going to explore some of the techniques used to produce coloured views of virtual environments (VEs).
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Graphics in parallel computation for rendering 3D modelled scenes
Parallel Computing, 1995To design objects or entire scenes in real time with free-form surfaces makes a shifting process to parallel architectures absolutely necessary. This migration has advantages in the computation phase but penalizes in the visualization phase. The present paper takes as an example a hidden-line sequential algorithm for parametric surfaces and proposes an
Casciola G., Morigi S.
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Stream 3D: Computer graphics program for streamline visualization
Advances in Engineering Software (1978), 1989Abstract The present streamline visualization program is based on the technique of mapping the physical domain to a rectangular block. The streamline computation proceeds by integrating the mapped velocity vectors in isoparametric cells and plotting the coordinates of the streamlines thus obtained.
J. Oppelstrup, Arthur Rizzi, P. Eliasson
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3D graphical user interface for computer-assisted surgery
International Congress Series, 2003Abstract We have examined what contributions the combination of augmented reality (AR) and hand input can make to a 3D graphical user interface (GUI) for computer-assisted surgery. We have developed an early prototype of a GUI that can be operated in augmented space. The user interacts with the GUI by pointing with his hands. Future work will include
Eirik Gjesteland+2 more
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3D Object tracking using computer graphics and edge
2011 IEEE International Conference on Robotics and Biomimetics, 2011We have proposed a 3D object tracking framework with a Coarse-to-Fine combination strategy for robot vision applications. In the coarse step, compared with those edge-based only methods, the convergence range of initial camera pose estimation has been enlarged in our system by a template-based matching between a series of template images rendered from ...
Chuantao Zang+2 more
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Reflectance Analysis for 3D Computer Graphics Model Generation
Graphical Models and Image Processing, 1996Abstract For synthesizing realistic images of a real three dimensional object, reflectance properties of the object surface, as well as the object shape, need to be measured. This paper describes one approach to create a three dimensional object model with physically correct reflectance properties by observing a real object.
Katsushi Ikeuchi, Yoichi Sato
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The Implications of David Hockney Thesis for 3D Computer Graphics
2011 15th International Conference on Information Visualisation, 2011David Hockney's 2001 book Secret Knowledge of the Masters, reignited the debate on the use of optical devices for constructing perspective images in the Renaissance. In it, he brings his insights as an artist to the debate. This paper explores his thesis in terms of its implications for 3D computer graphics.
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