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Real-time 3D rendering with hatching

The Visual Computer, 2016
We present an approach for real-time pen-and-ink hatching renderings on large scenes. Starting with 3D models including photorealistic textures and materials, we aim to propose a solution that produces hatched renderings. As we consider scene objects described as polygonal meshes with their own textures, we produce once hatching patterns at different ...
Vincent Boyer   +2 more
openaire   +3 more sources

3D-Rendering of Fractal Landscapes

1992
We discuss algorithms to render fractal landscapes and their application to the Mandelbrot set as well as Julia sets. For this application the integration of data generation and 3D-rendering provides a significant performance improvement.
openaire   +2 more sources

Real-time Rendering of 3D Clouds

Journal of Graphics Tools, 2000
Abstract The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by a realistic display of clouds. In this paper, we present an algorithm based on Gardner's work that can render perspectively-correct 3D clouds in real time on current graphics hardware.
Pantelis Elinas, Wolfgang Stürzlinger
openaire   +2 more sources

Multimodal volume rendering with 3D textures

Computers & Graphics, 2008
In this paper, we describe a volume rendering application for multimodal datasets based on 3D texture mapping. Our method takes as input two pre-registered voxel models and constructs two 3D textures. It renders the multimodal data by depth compositing view-aligned texture slices of the model.
Pascual Abellán, Dani Tost
openaire   +2 more sources

3D cursors for volume rendering applications

IEEE Conference on Nuclear Science Symposium and Medical Imaging, 2003
An interface metaphor is proposed for developing a 3-D cursor for volume rendering applications. The metaphor, luminous gel, is a material for molding a 3-D cursor. It has been demonstrated that such a cursor's location and spatial relationships with volume-rendered 3-D objects are readily perceivable.
W.Y. Ng, Y.W. Hui
openaire   +2 more sources

Procedural celestial rendering for 3D navigation

2017 IEEE Symposium on 3D User Interfaces (3DUI), 2017
Finding the best suitable environment for 3D navigation that utilizes at least six degrees-of-freedom is still difficult. Furthermore, creating a system to procedurally generate a large virtual environment provides an opportunity for researchers to understand this problem further. Therefore, we present a novel technique to render a parametric celestial
Francisco R. Ortega   +2 more
openaire   +2 more sources

An Artistic Rendering Method for 3D Fractals

2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics, 2007
In this paper, we present a novel method to render colorful 3D fractals based on so-called color-control sphere (CSS) and our improved escape-time algorithm. In the method, each point, called parameter point, in parameter domain is first judged whether it is an escape-point or not by an iteration loop, under the governing of a discrete dynamic system ...
Guilin Chen   +3 more
openaire   +2 more sources

The rendering context for stereoscopic 3D web

SPIE Proceedings, 2014
D technologies on the Web has been studied for many years, but they are basically monoscopic 3D. With the stereoscopic technology gradually maturing, we are researching to integrate the binocular 3D technology into the Web, creating a stereoscopic 3D browser that will provide users with a brand new experience of human-computer interaction.
Qinshui Chen, Wenmin Wang, Ronggang Wang
openaire   +2 more sources

Audiovisual 3d rendering as a tool for multimodal interfaces

Proceedings of the 10th international conference on Multimodal interfaces, 2008
In this talk, we will start with a short overview of 3D audiovisual rendering and its applicability to multimodal interfaces. In recent years, we have seen the generalization of 3D applications, ranging from computer games, which involve a high level of realism, to applications such as SecondLife, in which the visual and auditory quality of the 3D ...
openaire   +3 more sources

Grid based 3D rendering

2007
Photorealistic rendering is a computationally very expensive task, where certain images can take several days or entire weeks even to be rendered on the most powerful commodity hardware. Worst even, more often than not, it is image sequences (videos) that are sought after, and thus the total render time climbs up to astronomical levels.
Skala, Karolj   +2 more
openaire   +1 more source

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