Results 1 to 10 of about 158,700 (116)
The use of 3D video in medical education: A scoping review [PDF]
Objectives: The use of 3D video in medical education has not been fully explored. This article aims to review the evidence on 3D video currently presented in the medical education literature, including its impact on curriculum activities, to reference ...
Juan Guo +6 more
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Measuring 3D Video Quality of Experience (QoE) Using A Hybrid Metric Based on Spatial Resolution and Depth Cues [PDF]
A three-dimensional (3D) video is a special video representation with an artificial stereoscopic vision effect that increases the depth perception of the viewers.
Sahin Coskun +4 more
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HoloKinect: Holographic 3D Video Conferencing [PDF]
Recent world events have caused a dramatic rise in the use of video conferencing solutions such as Zoom and FaceTime. Although 3D capture and display technologies are becoming common in consumer products (e.g., Apple iPhone TrueDepth sensors, Microsoft ...
Stephen Siemonsma, Tyler Bell
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RESEARCH AND TECHNOLOGY DEVELOPMENT FOR CONSTRUCTION OF 3D VIDEO SCENES [PDF]
For the last two decades surface information in the form of conventional digital and analogue topographic maps has been being supplemented by new digital geospatial products, also known as 3D models of real objects.
T. A. Khlebnikova
doaj +1 more source
Implement 3D video call using cloud computing infrastructure
Cloud-based technologies are driving positive changes in the way organizations can communicate. In running a global business, the need for travel and being available in meetings is a must.
Nada Radwan +2 more
doaj +1 more source
3D modelling of cultural heritage objects using video technology [PDF]
In the paper, the process of creating 3D models of St. Anne’s Church’s facades is described. Some examples of architectural structures inside of St. Anne’s Church’s are presented. Video data were acquired with the fixed focal length lens f = 16 mm.
Paulina Deliś +2 more
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? [PDF]
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research, we analyze how an identical video game that is either played in a 2D, stereoscopic 3D or Head-Mounted-Display (HMD) VR version is experienced by the ...
Johanna Roettl, Ralf Terlutter
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A New Algorithm for Key Frame Xtraction Based on Depth Map Using Kinect
In this paper, a new algorithm for key frame extraction based on depth map for hand gesture recognition is presented. The all input sequences are captured by Microsoft Kinect camera system. These methods extract three key frames from captured depth video
Peter Sykora +3 more
doaj +1 more source
The purpose of this research is to explain the ddevelopment of 3D animated video media in traditional games of petak benteng for motor skills. The children (students) began to recognize the traditional game of petak benteng.
Dinar Ayu Mirunggan Sari +2 more
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3D video bit rate adaptation decision taking using ambient illumination context
3-Dimensional (3D) video adaptation decision taking is an open field in which not many researchers have carried out investigations yet compared to 3D video display, coding, etc.
G. Nur Yilmaz +3 more
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