Results 41 to 50 of about 3,407,261 (330)

Immersive 3D Holoscopic Video System [PDF]

open access: yesIEEE MultiMedia, 2013
We demonstrated a 3D holoscopic video system for 3DTV application. We showed that using a field lens and a square aperture significantly reduces the vignetting problem associated with a relay system and achieves over 95 percent fill factor. The main problem for such a relay system is the nonlinear distortion during the 3D image capturing, which can ...
Aggoun, Amar   +7 more
openaire   +4 more sources

Real-World Repetition Estimation by Div, Grad and Curl [PDF]

open access: yes, 2018
We consider the problem of estimating repetition in video, such as performing push-ups, cutting a melon or playing violin. Existing work shows good results under the assumption of static and stationary periodicity.
Runia, Tom F. H.   +2 more
core   +2 more sources

2D-to-3D facial expression transfer [PDF]

open access: yes, 2018
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new ...
Agudo Martínez, Antonio   +3 more
core   +1 more source

VIBE: Video Inference for Human Body Pose and Shape Estimation

open access: yes, 2020
Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methods fail to produce accurate and natural motion sequences due to a lack of ground-truth 3D ...
Athanasiou, Nikos   +2 more
core   +1 more source

Analysis of User Requirements in Interactive 3D Video Systems

open access: yesAdvances in Human-Computer Interaction, 2012
The recent development of three dimensional (3D) display technologies has resulted in a proliferation of 3D video production and broadcasting, attracting a lot of research into capture, compression and delivery of stereoscopic content.
Haiyue Yuan, Janko Ćalić, Ahmet Kondoz
doaj   +1 more source

Motion Capture Research: 3D Human Pose Recovery Based on RGB Video Sequences

open access: yesApplied Sciences, 2019
Using video sequences to restore 3D human poses is of great significance in the field of motion capture. This paper proposes a novel approach to estimate 3D human action via end-to-end learning of deep convolutional neural network to calculate the ...
Xin Min   +5 more
doaj   +1 more source

3D Human Pose Estimation in Video With Temporal Convolutions and Semi-Supervised Training [PDF]

open access: yesComputer Vision and Pattern Recognition, 2018
In this work, we demonstrate that 3D poses in video can be effectively estimated with a fully convolutional model based on dilated temporal convolutions over 2D keypoints. We also introduce back-projection, a simple and effective semi-supervised training
Dario Pavllo   +3 more
semanticscholar   +1 more source

Multifractal analysis of multiview 3D video with different quantization parameters applying histogram method [PDF]

open access: yesSerbian Journal of Electrical Engineering, 2014
In this paper, multifractal properties of multiview 3D video are determined. Multifractal spectra are determined by using the histogram method. For the analysis of multiview video, long video traces are used, for multiview video with two views ...
Zeković Amela, Reljin Irini
doaj   +1 more source

Enhancing surgical precision and efficiency: a study and comparison of a three-dimensional surgical video system in proliferative diabetic retinopathy surgery

open access: yesFrontiers in Medicine, 2023
PurposeThis study aimed to investigate the safety and efficacy of three-dimensional (3D) surgical video systems for proliferative diabetic retinopathy (PDR).MethodsThis retrospective clinical case study included 30 patients (30 eyes) with PDR.
Xiang Zhang   +8 more
doaj   +1 more source

MoSculp: Interactive Visualization of Shape and Time

open access: yes, 2018
We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space.
Dekel, Tali   +7 more
core   +1 more source

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