Results 11 to 20 of about 11,335,561 (292)
From Multi-User Virtual Environment to 3D Virtual Learning Environment [PDF]
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led
Daniel Livingstone +2 more
doaj +2 more sources
3D Panoramic Imaging for Virtual Environment Construction [PDF]
The project is concerned with the development of algorithms for the creation of photo-realistic 3D virtual environments, overcoming problems in mosaicing, colour and lighting changes, correspondence search speed and correspondence errors due to lack of ...
Gledhill, Duke
core +4 more sources
Integrating 3D Scanning Data & Textile Parameters into Virtual Clothing [PDF]
Globalisation has changed the face of the clothing and textile industries in many developed and developing nations. In the twenty first century no longer are clothes manufactured and retailed in specific local regions.
Jefferson, A.M. +2 more
core +3 more sources
In a virtual learning environment, it is important to be able to correctly assess students to help them receive the best possible education. This can have a big impact on the way disabled students learn and their goals for gaining a high level of ...
Abir Osman Elfakki +2 more
doaj +1 more source
The role of virtual reality in built environment education [PDF]
This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of VR and three-dimensional (3D) computer modelling on learning and teaching in a school of the ...
Horne, Margaret +3 more
core +2 more sources
The purpose of this study was to test different 3D display technologies in a hands-on virtual experiential learning environment (VELE) and determine the optimal 3D display technology.
Chao Zhou, Hong Li, Yulong Bian
doaj +1 more source
This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed reality environment to design 3D models for additive manufacturing.
Ammar Malik +2 more
doaj +1 more source
Presentation Layer in a Virtual Museum for Cultural Heritage Artefacts
This paper aims to show the presentation layer of a virtual museum for cultural heritage artefacts. The three-dimensional representation and the main components of a 3D environment of the virtual museum are discussed.
Desislava Paneva-Marinova +3 more
doaj +1 more source
Applying constrained virtual environments to serious games for heritage
Virtual environments are an important aspect of serious games for heritage. However navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach using
Laurence Hanes, Robert Stone
doaj +1 more source
GEUINF: Real-Time Visualization of Indoor Facilities Using Mixed Reality
Mixed reality (MR) enables a novel way to visualize virtual objects on real scenarios considering physical constraints. This technology arises with other significant advances in the field of sensors fusion for human-centric 3D capturing.
David Jurado +3 more
doaj +1 more source

