Results 21 to 30 of about 54,332 (265)

Introducing server-side support for 3DCityDB 5.0 to the 3DCityDB-Tools plug-in for QGIS [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
The 3DCityDB-Tools plug-in for QGIS enables users to connect to the open-source 3D City Database (3DCityDB) 4.x, load CityGML 1.0 and 2.0 data, and structure it as GIS layers within QGIS.
B.-S. Tsai   +4 more
doaj   +1 more source

An Intelligent Tool Based on Fuzzy Logic and a 3D Virtual Learning Environment for Disabled Student Academic Performance Assessment

open access: yesApplied Sciences, 2023
In a virtual learning environment, it is important to be able to correctly assess students to help them receive the best possible education. This can have a big impact on the way disabled students learn and their goals for gaining a high level of ...
Abir Osman Elfakki   +2 more
doaj   +1 more source

From Multi-User Virtual Environment to 3D Virtual Learning Environment

open access: yesResearch in Learning Technology, 2008
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led
Daniel Livingstone   +2 more
doaj   +1 more source

Identifying the Optimal 3D Display Technology for Hands-On Virtual Experiential Learning: A Comparison Study

open access: yesIEEE Access, 2020
The purpose of this study was to test different 3D display technologies in a hands-on virtual experiential learning environment (VELE) and determine the optimal 3D display technology.
Chao Zhou, Hong Li, Yulong Bian
doaj   +1 more source

Presentation Layer in a Virtual Museum for Cultural Heritage Artefacts

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2021
This paper aims to show the presentation layer of a virtual museum for cultural heritage artefacts. The three-dimensional representation and the main components of a 3D environment of the virtual museum are discussed.
Desislava Paneva-Marinova   +3 more
doaj   +1 more source

Applying constrained virtual environments to serious games for heritage

open access: yesInternational Journal of Serious Games, 2019
Virtual environments are an important aspect of serious games for heritage. However navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach using
Laurence Hanes, Robert Stone
doaj   +1 more source

GEUINF: Real-Time Visualization of Indoor Facilities Using Mixed Reality

open access: yesSensors, 2021
Mixed reality (MR) enables a novel way to visualize virtual objects on real scenarios considering physical constraints. This technology arises with other significant advances in the field of sensors fusion for human-centric 3D capturing.
David Jurado   +3 more
doaj   +1 more source

I-nteract: A Cyber-Physical System for Real-Time Interaction With Physical and Virtual Objects Using Mixed Reality Technologies for Additive Manufacturing

open access: yesIEEE Access, 2020
This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed reality environment to design 3D models for additive manufacturing.
Ammar Malik   +2 more
doaj   +1 more source

Navigation Simulation of a Mecanum Wheel Mobile Robot Based on an Improved A* Algorithm in Unity3D

open access: yesSensors, 2019
Computer simulation is an effective means for the research of robot navigation algorithms. In order to implement real-time, three-dimensional, and visual navigation algorithm simulation, a method of algorithm simulation based on secondary development of ...
Yunwang Li   +4 more
doaj   +1 more source

3D virtual environments

open access: yesASCILITE Publications, 2008
Futurists anticipate that within just three years, 70-80% of businesses and Internet users will have a 3D virtual presence. This should be welcome news to our current ‘digital native’ undergraduates who have grown up in a digital era, and who are said to prefer environments that are highly interactive, immersive, multi-modal and connected.
Denise Wood, Lee Hopkins
openaire   +1 more source

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