Results 11 to 20 of about 27,501 (289)

Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT [PDF]

open access: yesInternational Journal of Environmental Research and Public Health, 2020
Children and adolescents are not meeting the required federal physical activity (PA) guidelines established by the United States Department of Health and Human Services.
Cynthia G Ayres
exaly   +3 more sources

Comparison of the Effectiveness of the Active Video Games and Sports Basic Games on the Development of Fundamental Motor Skills in Elementary School Students [PDF]

open access: yesرشد و یادگیری حرکتی ورزشی, 2021
The aim of this study was to compare the effective of active video games and sports basic games on the development of fundamental motor skills in elementary school students.
Mansour Neisi   +3 more
doaj   +2 more sources

Dutch children and parents' views on active and non-active video gaming [PDF]

open access: yesHealth Promotion International, 2012
Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active ...
de Vet, E., Wesselman, M., Simons, M.
core   +6 more sources

The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children [PDF]

open access: yesSport Sciences and Health Research
Background: Rapid modern world changes have impacted efforts to educate children with abilities and skills suitable for societal goals. Aims: The aim of the study was to investigate the effects of active video games and selected movement games on ...
Daryoush Khajavi   +1 more
doaj   +2 more sources

The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review

open access: yesJournal of New Approaches in Educational Research, 2016
This article sets out to conduct a systematic review of the current literature on active video games as potential educational tools for physical education or physical activity.
Carlos Merino-Campos   +1 more
doaj   +3 more sources

A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance [PDF]

open access: yesArchives of Physical Medicine and Rehabilitation, 2023
Caio VÍCTOR Sousa   +2 more
exaly   +2 more sources

Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender [PDF]

open access: yesInternational Journal of Environmental Research and Public Health, 2020
Cristina Comeras-Chueca   +2 more
exaly   +2 more sources

Active Game-Based Solutions for the Treatment of Childhood Obesity

open access: yesSensors, 2021
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor
Carina S. González-González   +3 more
doaj   +1 more source

Active Video Games for Youth: A Systematic Review [PDF]

open access: yesJournal of Physical Activity and Health, 2011
Background:A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA.Method:Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published ...
Cerin, E, Barnett, A, Baranowski, T
openaire   +5 more sources

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