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Museums in video games | Video games in museums
In the last few years, video games reached a maturity that is now recognized at an institutional level and that led them to enter in schools and museums. The musealization of the video game proposes a series of analysis opportunities.
Elisabetta Modena
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Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which
Marta Martín del Pozo +2 more
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Failure to demonstrate that playing violent video games diminishes prosocial behavior.
BackgroundPast research has found that playing a classic prosocial video game resulted in heightened prosocial behavior when compared to a control group, whereas playing a classic violent video game had no effect.
Morgan J Tear, Mark Nielsen
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This systematic literature review analyses trends in original research on emoji use in computer-mediated communications (CMC) published between 2011 to 2021. In total, 823 articles were identified that met the search criteria.
Borja Barinaga-López +2 more
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No priming in video games [PDF]
Video games depict a variety of different concepts. Models of learning in games like the GLM (General Learning Model) and GAM (General Aggression Model) predict that exposing players to these in-game concepts can lead to important changes in player behaviour.Priming effects are thought to be key to determining these changes in behaviour.
David Zendle +2 more
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This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
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Videogames: escapism or an effective tool for anticorruption enlightenment?
Objective: to analyze video games with anticorruption components and to make a conclusion of the possibility to use them in anticorruption education with various mechanics, plots and narratives.Methods: analysis and summarization of the narrative of ...
A. L. Melnikova, A. S. Mitsul
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Recent progress in neurophysiological recording has developed in two directions. One relies on multimicroelectrodes to study correlations in neuron firing. The other relies on sophisticated tasks to distinguish successive stages of neuronal processing. In this issue of Neuron, Shichinohe et al.
Schlag, John D., Schlag-Rey, Madeleine
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Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival
Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore
Chayen Remington Huan +1 more
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The (In)visible Agency of Video Games Localizers: A Case Study [PDF]
The sociological study of video games from the perspective of Translation Studies is a largely uncharted territory. The present study seeks to address this gap by shedding light on the (in)visible agency of video games translators into Persian.
Amir Arsalan Zoraqi, Mohsen Kafi
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