Results 21 to 30 of about 1,674,682 (261)

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
doaj   +1 more source

Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

open access: yesGames Cult., 2021
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic.
Matthew Barr, Alicia Copeland-Stewart
semanticscholar   +1 more source

Videogames: escapism or an effective tool for anticorruption enlightenment?

open access: yesRussian Journal of Economics and Law, 2023
Objective: to analyze video games with anticorruption components and to make a conclusion of the possibility to use them in anticorruption education with various mechanics, plots and narratives.Methods: analysis and summarization of the narrative of ...
A. L. Melnikova, A. S. Mitsul
doaj   +1 more source

Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival

open access: yesJurnal Saintekom, 2023
Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore
Chayen Remington Huan   +1 more
doaj   +1 more source

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education

open access: yesIEEE Transactions on Education, 2022
Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools.
A. Gordillo   +2 more
semanticscholar   +1 more source

Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review

open access: yesFrontiers in Psychiatry, 2022
Objective To carry out a quasi-systematic review of the use of serious video games for health as a cognitive rehabilitative tool in patients diagnosed with attention-deficit hyperactivity disorder.
M. Rodrigo-Yanguas   +3 more
semanticscholar   +1 more source

The (In)visible Agency of Video Games Localizers: A Case Study [PDF]

open access: yesMedia and Intercultural Communication: A Multidisciplinary Journal, 2023
The sociological study of video games from the perspective of Translation Studies is a largely uncharted territory. The present study seeks to address this gap by shedding light on the (in)visible agency of video games translators into Persian.
Amir Arsalan Zoraqi, Mohsen Kafi
doaj   +1 more source

Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review

open access: yesJMIR Mental Health, 2021
Background Using commercial off-the-shelf video games rather than custom-made computer games could have several advantages for reducing stress and anxiety, including their low cost, advanced graphics, and the possibility to reach millions of individuals ...
F. Pallavicini, A. Pepe, F. Mantovani
semanticscholar   +1 more source

Video Games as a Part of Intervention Programs Based on Self-Determination Theory

open access: yesPsikiyatride Güncel Yaklaşımlar, 2022
The current study aims to evaluate the existing literature on the characteristics and the usage of video games within the framework of Self-Determination Theory (SDT). In the first part of the article, the essential characteristics of SDT and video games
Mehmet Can Sevinçli   +1 more
doaj   +1 more source

Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms

open access: yesInternational Journal of Environmental Research and Public Health, 2021
It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms.
M. Donati   +6 more
semanticscholar   +1 more source

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