Results 21 to 30 of about 2,008,903 (302)

Videogames: escapism or an effective tool for anticorruption enlightenment?

open access: yesRussian Journal of Economics and Law, 2023
Objective: to analyze video games with anticorruption components and to make a conclusion of the possibility to use them in anticorruption education with various mechanics, plots and narratives.Methods: analysis and summarization of the narrative of ...
A. L. Melnikova, A. S. Mitsul
doaj   +1 more source

Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival

open access: yesJurnal Saintekom, 2023
Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore
Chayen Remington Huan   +1 more
doaj   +1 more source

The (In)visible Agency of Video Games Localizers: A Case Study [PDF]

open access: yesMedia and Intercultural Communication: A Multidisciplinary Journal, 2023
The sociological study of video games from the perspective of Translation Studies is a largely uncharted territory. The present study seeks to address this gap by shedding light on the (in)visible agency of video games translators into Persian.
Amir Arsalan Zoraqi, Mohsen Kafi
doaj   +1 more source

Mapping the process of product innovation: Contextualising the 'black box' of computer and video games design [PDF]

open access: yes, 2000
The academic literature hitherto has mainly addressed the 'effects' of video games and not their creation. The thesis seeks to gain an understanding of the motivations behind the design choices in creating home computer and video games software in ...
Lake, Eric M.
core   +3 more sources

Video Games and English Learning: An Exploratory Study of EFL Pre-Service Teachers’ Perceptions

open access: yesContratexto, 2023
The present study explores the knowledge and perceptions that 72 Chilean EFL (English as a foreign language) pre-service teachers have regarding the effect of video games in their daily and academic routine in terms of foreign language learning.
Claudio Díaz Larenas   +2 more
doaj   +1 more source

Video Games as a Part of Intervention Programs Based on Self-Determination Theory

open access: yesPsikiyatride Güncel Yaklaşımlar, 2022
The current study aims to evaluate the existing literature on the characteristics and the usage of video games within the framework of Self-Determination Theory (SDT). In the first part of the article, the essential characteristics of SDT and video games
Mehmet Can Sevinçli   +1 more
doaj   +1 more source

The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging Studies

open access: yesApplied Sciences, 2022
Benefits of video games on cognitive function have been proved by increasing evidence. However, reasons for game-induced changes in cognitive function are still elusive.
He Huang, Chuanyin Cheng
doaj   +1 more source

Flourishing and video games [PDF]

open access: yesProceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, 2012
Studies dedicated to understanding the relationship between gaming and mental health, have traditionally focused on the effects of depression, anxiety, obsessive usage, aggression, obesity, and faltering 'real life' relationships. The complexity of game genre and personality aside, this review aims to define a space for a positive relationship between ...
Kellie Vella, Daniel M. Johnson 0001
openaire   +4 more sources

Relationships between the Attitude toward Video Games and Use of the Video Game Rating System in Global Markets

open access: yesAsia Marketing Journal, 2009
As video games gain popularity and become a normal part of home entertainment, concern about youth access to inappropriate games continues to grow.
Hong Sik Cheon   +2 more
doaj   +1 more source

PROBLEM PENDIDIKAN VIDEO GAMES DALAM PERSPEKTIF TEORI SIMULACRA JEAN BAUDRILLARD

open access: yesJurnal Ilmu Pendidikan, 2013
: Education Problems of Video Games in the Perspective of Jean Baudrillard’s Theory of Simulacra. In the era of digital age, we are witnessing how video games penetrate children’s daily life and it is believed to have some impacts on their cognitive and ...
Siti Murtiningsih, Joko Siswanto, M. Mukhtasar Syamsudin
doaj   +1 more source

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