Results 21 to 30 of about 1,674,682 (261)
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic.
Matthew Barr, Alicia Copeland-Stewart
semanticscholar +1 more source
Videogames: escapism or an effective tool for anticorruption enlightenment?
Objective: to analyze video games with anticorruption components and to make a conclusion of the possibility to use them in anticorruption education with various mechanics, plots and narratives.Methods: analysis and summarization of the narrative of ...
A. L. Melnikova, A. S. Mitsul
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Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival
Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore
Chayen Remington Huan +1 more
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Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools.
A. Gordillo +2 more
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Objective To carry out a quasi-systematic review of the use of serious video games for health as a cognitive rehabilitative tool in patients diagnosed with attention-deficit hyperactivity disorder.
M. Rodrigo-Yanguas +3 more
semanticscholar +1 more source
The (In)visible Agency of Video Games Localizers: A Case Study [PDF]
The sociological study of video games from the perspective of Translation Studies is a largely uncharted territory. The present study seeks to address this gap by shedding light on the (in)visible agency of video games translators into Persian.
Amir Arsalan Zoraqi, Mohsen Kafi
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Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
Background Using commercial off-the-shelf video games rather than custom-made computer games could have several advantages for reducing stress and anxiety, including their low cost, advanced graphics, and the possibility to reach millions of individuals ...
F. Pallavicini, A. Pepe, F. Mantovani
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Video Games as a Part of Intervention Programs Based on Self-Determination Theory
The current study aims to evaluate the existing literature on the characteristics and the usage of video games within the framework of Self-Determination Theory (SDT). In the first part of the article, the essential characteristics of SDT and video games
Mehmet Can Sevinçli +1 more
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It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms.
M. Donati +6 more
semanticscholar +1 more source

