Results 31 to 40 of about 1,674,682 (261)
Video Games and English Learning: An Exploratory Study of EFL Pre-Service Teachers’ Perceptions
The present study explores the knowledge and perceptions that 72 Chilean EFL (English as a foreign language) pre-service teachers have regarding the effect of video games in their daily and academic routine in terms of foreign language learning.
Claudio Díaz Larenas +2 more
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Benefits of video games on cognitive function have been proved by increasing evidence. However, reasons for game-induced changes in cognitive function are still elusive.
He Huang, Chuanyin Cheng
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Video games provide a means to improve a human’s cognitive skills. There are several genres of games that affect different cognitive subcategory. The purpose of this paper is to determine whether video games could really improve cognitive skills and ...
Charles Reynaldo +3 more
semanticscholar +1 more source
Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD).
Aarón Sújar +6 more
semanticscholar +1 more source
Video Games in ADHD and Non-ADHD Children: Modalities of Use and Association With ADHD Symptoms
Video game addiction in young children is relevant, but it is especially important for children with ADHD. In order to obtain more data about the use of video games by Canadian children, and in particular by ADHD children, we explored the modalities of ...
L. Masi +5 more
semanticscholar +1 more source
PROBLEM PENDIDIKAN VIDEO GAMES DALAM PERSPEKTIF TEORI SIMULACRA JEAN BAUDRILLARD
: Education Problems of Video Games in the Perspective of Jean Baudrillard’s Theory of Simulacra. In the era of digital age, we are witnessing how video games penetrate children’s daily life and it is believed to have some impacts on their cognitive and ...
Siti Murtiningsih, Joko Siswanto, M. Mukhtasar Syamsudin
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A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games
Moral disengagement refers to cognitive processes of misrepresenting immoral acts in order to justify them. Research on moral disengagement factors in violent video games assumes that the digital representation of violence in video games is meaningfully ...
Jens Kjeldgaard-Christiansen
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The Relationship between Video Games Usage and Cognitive Functions among Adolescents in Qassim Region, Kingdom of Saudi Arabia (KSA). [PDF]
Background: In recent decades, adolescents and children use video games as a source of entertainment most of the time. In some children it may reach level of addiction. Video games usage may be beneficial or harmful for adolescents and children.
Azza Elsayed Abd Elfatah Arafat
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Video games and urban simulation: new tools or new tricks?
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organization and the emergence of hierarchical organization, functional differentiation and social segregation through multi-level interactions.
Samuel Rufat, Hovig Ter Minassian
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Museums in video games | Video games in museums
In the last few years, video games reached a maturity that is now recognized at an institutional level and that led them to enter in schools and museums. The musealization of the video game proposes a series of analysis opportunities.
Elisabetta Modena
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