Results 31 to 40 of about 2,008,903 (302)
The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations? [PDF]
The present studies investigated why video racing games increase players’ risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting ...
Kastenmüller, Andreas +13 more
core +1 more source
A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games
Moral disengagement refers to cognitive processes of misrepresenting immoral acts in order to justify them. Research on moral disengagement factors in violent video games assumes that the digital representation of violence in video games is meaningfully ...
Jens Kjeldgaard-Christiansen
doaj +1 more source
The Relationship between Video Games Usage and Cognitive Functions among Adolescents in Qassim Region, Kingdom of Saudi Arabia (KSA). [PDF]
Background: In recent decades, adolescents and children use video games as a source of entertainment most of the time. In some children it may reach level of addiction. Video games usage may be beneficial or harmful for adolescents and children.
Azza Elsayed Abd Elfatah Arafat
doaj +1 more source
Video games and urban simulation: new tools or new tricks?
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organization and the emergence of hierarchical organization, functional differentiation and social segregation through multi-level interactions.
Samuel Rufat, Hovig Ter Minassian
doaj +1 more source
Background Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train ...
Eunhye Choi +5 more
doaj +1 more source
Playing the Gospel of Video Games [PDF]
Even before modern technological era, there was a close relationship between religious education and technology. Religion has helped many people to understand new technologies and technologies have led to new understandings of religion, and even new ...
Ionut Cristian Baru (Romania)
doaj +1 more source
Intelligence and video games: Beyond “brain-games”. [PDF]
Video games are among the most popular leisure activities in current Western societies. Psychology research has shown correlations, at the latent level, between intelligence and video games ranging from 0.60 to 0.93.
Privado Zamorano, Jesús +4 more
core +2 more sources
Video Case Study "Banger Games". (Students as co-creators)
Video case study about the videogames company Banger Games.
Ruiz-Alba, J.
core +2 more sources
IMPACT OF PLAYING VIDEO GAMES ON COGNITIVE FUNCTIONING AND LEARNING STYLES
Video games are especially popular with teenagers and young adults as a form of entertainment, and their time spent playing video games has grown exponentially. The main purpose of this study was to assess the effect of video games on cognitive functions
Sumera Sattar +2 more
doaj +1 more source
In their article "Video Games and Citizenship" Jeroen Bourgonjon and Ronald Soetaert argue that digitization problematizes and broadens our perspective on culture and popular media and that this has important ramifications for our understanding of citizenship.
Bourgonjon, Jeroen, Soetaert, Ronald
openaire +3 more sources

