Results 51 to 60 of about 50,001 (265)

Elements of Infrastructure Demand in Multiplayer Video Games

open access: yesMedia and Communication, 2019
With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors.
Alexander Mirowski, Brian P. Harper
doaj   +1 more source

High‐Performance Bio‐Glue From the Berries of a Parasitic Plant

open access: yesAdvanced Materials, EarlyView.
We report a fully bio‐based adhesive derived primarily from a (poly)saccharide extract obtained from the berries of the hemi‐parasitic plant mistletoe (Viscum album), supplemented with tannic and malic acid without any further chemical functionalization.
Ufuk Gürer   +8 more
wiley   +1 more source

Multilayered Digital Microfluidic Chip for Cell‐Based Assays

open access: yesAdvanced Materials Interfaces, EarlyView.
A multilayered digital microfluidic (mDMF) chip architecture is introduced to improve throughput and robustness in cell‐based assays. By multilayering electrode components and dielectric layers on glass, this design significantly reduces actuation voltage, maintains reliability, and enables expansion of the operational area with minimum current leakage.
Mert Ozden   +2 more
wiley   +1 more source

It’s about Time: Film, Video Games, and the Advancement of an Artform

open access: yesPhilosophies, 2019
Jon Robson and Aaron Meskin have argued that the insights obtained through the philosophical analysis of video games is not specific to video games, but to a larger class of artistic creations they term Self-Involving Interactive Fictions, or SIIFs.
Steven Gimbel, Joseph Roman
doaj   +1 more source

In Situ Change in Contact Angle of a Sessile Droplet on a Magnetoactive Elastomer

open access: yesAdvanced Materials Interfaces, EarlyView.
Contact angles of persistent μL$\mu{\rm L}$‐sized water droplets on a mechanically soft MAE surface under time varying magnetic fields differ from those of newly deposited droplets. The ability to quickly alter the material properties allows one to observe intriguing droplet‐material interactions.
Raphael Kriegl   +3 more
wiley   +1 more source

Video Games and the Training of Sociality: A Survey of Video Game Players

open access: yesDiGRA Digital Library, 2007
In the academic research field, attempts to use video games to enhance diverse characteristics of sociality have just started. Therefore it is expected that consumer games would also enhance the sociality. The purpose of this study is to investigate whether any features or devices, which enhance sociality, are included in the commercially circulated ...
Yumi Matsuo   +3 more
openaire   +3 more sources

Coaxial Melt Electrowriting

open access: yesAdvanced Materials Technologies, EarlyView.
Coaxial melt electrowriting is established to produce dual‐property microfibers with diameters spanning 1.6–29.2 µm. Stable coaxial laminar flow is preserved under electrohydrodynamic thinning, enabling controlled binary and gradient material switching within individual continuous fibers.
Patrick C. Hall   +11 more
wiley   +1 more source

Is it only a game? Video games and violence [PDF]

open access: yesJournal of Economic Behavior & Organization, 2019
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys’ violent behavior is affected by the releases of new violent video games in the U.S. Variation in children’s exposure to the releases comes from variation in video game release and interview dates ...
openaire   +3 more sources

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

The Soulsification of video games

open access: yesMultimedia Tools and Applications
Abstract The Soulsification process emerged during video game development and it influenced both player experience and industry practices. This phenomenon began to manifest following the commercial success of early Souls games such as Demon’s Souls and Dark Souls, which are renowned for their punishing gameplay difficulty, complex level ...
openaire   +1 more source

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