Results 71 to 80 of about 2,008,903 (302)

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

Elements of Infrastructure Demand in Multiplayer Video Games

open access: yesMedia and Communication, 2019
With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors.
Alexander Mirowski, Brian P. Harper
doaj   +1 more source

Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki   +2 more
wiley   +1 more source

LLM‐Integrated Human–Robot Interaction System for Microrobots

open access: yesAdvanced Robotics Research, EarlyView.
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley   +1 more source

It’s about Time: Film, Video Games, and the Advancement of an Artform

open access: yesPhilosophies, 2019
Jon Robson and Aaron Meskin have argued that the insights obtained through the philosophical analysis of video games is not specific to video games, but to a larger class of artistic creations they term Self-Involving Interactive Fictions, or SIIFs.
Steven Gimbel, Joseph Roman
doaj   +1 more source

Video Games and the Training of Sociality: A Survey of Video Game Players

open access: yesDiGRA Digital Library, 2007
In the academic research field, attempts to use video games to enhance diverse characteristics of sociality have just started. Therefore it is expected that consumer games would also enhance the sociality. The purpose of this study is to investigate whether any features or devices, which enhance sociality, are included in the commercially circulated ...
Yumi Matsuo   +3 more
openaire   +3 more sources

Design and Modeling of a High‐Displacement, Skin‐Integrated Flexible Electromagnetic Actuator for Haptic Interfaces in Virtual Reality

open access: yesAdvanced Robotics Research, EarlyView.
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay   +9 more
wiley   +1 more source

Is it only a game? Video games and violence [PDF]

open access: yesJournal of Economic Behavior & Organization, 2019
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys’ violent behavior is affected by the releases of new violent video games in the U.S. Variation in children’s exposure to the releases comes from variation in video game release and interview dates ...
openaire   +3 more sources

MicroRoboScope: A Portable and Integrated Mechatronic Platform for Magnetic and Acoustic Microrobotic Experimentation

open access: yesAdvanced Robotics Research, EarlyView.
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich   +4 more
wiley   +1 more source

Understanding the effects of violent video games on violent crime [PDF]

open access: yes
Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible
Engelstätter, Benjamin   +2 more
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