Results 91 to 100 of about 2,008,903 (302)

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +3 more
core  

Distributed Micropneumatic Sensors for Soft Robots to Detect Touch and Pose

open access: yesAdvanced Robotics Research, EarlyView.
Soft robots need integrated touch and pose sensing for safe and reliable operation. This work presents a three‐fingered soft gripper with 18 micropneumatic sensors made from the same materials as its pneumatic actuators. By measuring airflow resistance changes in deforming microchannels of the sensors, finger pose and contact are detected, enabling ...
Vilma Lampinen   +3 more
wiley   +1 more source

Consensus Formation and Change are Enhanced by Neutrality

open access: yesAdvanced Science, EarlyView.
Neutral agents are shown to enhance both the formation and overturning of consensus in collective decision‐making. A general mathematical model and experiments with locusts and humans reveal that neutrality enables robust consensus via simple interactions and accelerates consensus change by reducing effective population size.
Andrei Sontag   +3 more
wiley   +1 more source

A conceptual framework for serious games and its validation

open access: yes, 2010
This research introduces a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation.
Yusoff, Amri
core   +1 more source

Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam [PDF]

open access: yes, 2013
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds.
Ghinea, G   +3 more
core   +3 more sources

Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice

open access: yesInternational Journal of Serious Games, 2014
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos   +1 more
doaj   +1 more source

Game on! A Report on the Interactive Leisure Software Subsector in London [PDF]

open access: yes, 2008
There is a paucity of good quality data on the UK video games industry. Information such as value-added, investment on R&D, average annual expenditure on training and the value of video games in terms of exports, for example, is thin or incomplete.
Carnicero, Laura   +6 more
core   +1 more source

Rab1A Promotes Hepatic Steatosis by Suppressing Mitophagy via the Raf‐1/ERK1/2/PINK1 Signaling Axis

open access: yesAdvanced Science, EarlyView.
Why does fat accumulate in the liver? Our study reveals Rab1A as the molecular switch that silences the cell's mitochondrial cleanup crew. Turning Rab1A off reactivates mitophagy, clears excess fat, and reverses fatty liver disease in mice—offering a promising new therapeutic target for MASLD, a growing global health challenge.
Li Zhang   +9 more
wiley   +1 more source

Multiple Ways in Which Video Games Make Education Inclusive: A Systematic Review of Cognitive Enhancement for Neurodivergent Learners

open access: yesMultimodal Technologies and Interaction
Children with neurodevelopmental disorders, such as ADHD, ASD and SLDs, often face challenges in executive functioning that can impact their inclusion and participation in educational and social experiences.
Martina Basciano   +2 more
doaj   +1 more source

The Soulsification of video games

open access: yesMultimedia Tools and Applications
Abstract The Soulsification process emerged during video game development and it influenced both player experience and industry practices. This phenomenon began to manifest following the commercial success of early Souls games such as Demon’s Souls and Dark Souls, which are renowned for their punishing gameplay difficulty, complex level ...
openaire   +1 more source

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