Results 91 to 100 of about 1,674,682 (261)

Fanny Lignon, dir., Genre et jeux vidéo (2015)

open access: yesReS Futurae, 2018
In the edited volume Genre et jeux vidéo (2015), Fanny Lignon gathers twelve essays by scholars from France and elsewhere that she convinced to analyze the intersection of gender and video gaming. Since the topic was relatively unexplored in France, most
Jean-Louis Trudel
doaj   +1 more source

GHRHR Deficiency Enhances Retinal Ganglion Cell Survival and Visual Functions in Experimental Glaucoma by Inhibiting Ferroptosis

open access: yesAdvanced Science, EarlyView.
Glaucoma, a major cause of blindness, involves retinal ganglion cell (RGC) degeneration. This study shows growth hormone‐releasing hormone receptor (GHRHR) deficiency preserves RGC survival and restores vision, unlike activation which only aids survival.
Yan Tong   +24 more
wiley   +1 more source

Exergames Experience in Physical Education: A Review

open access: yesPhysical Culture and Sport: Studies and Research, 2018
Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define ...
Vaghetti Cesar Augusto Otero   +4 more
doaj   +1 more source

Et si les jeux vidéo servaient à comprendre la géographie ?

open access: yesCybergeo, 2008
After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as ...
Hovig Ter Minassian, Samuel Rufat
doaj   +1 more source

Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games

open access: yesGames Cult., 2019
The nascent growth of video games has led to great leaps in technical understanding in how to create a functional and entertaining play experience. However, the complex, mixed-affect, eudaimonic entertainment experience that is possible when playing a ...
T. Cole, M. Gillies
semanticscholar   +1 more source

Injectable Hydrogel with Rapid Coagulation, Low Swelling, and High Burst Pressure Tolerance Properties for Long‐Term Management of Bleeding Wound

open access: yesAdvanced Science, EarlyView.
An injectable PACmC hydrogel with “rigid island‐flexible chain” architecture is developed, featuring low swelling (49.2% within 7 d), strong wet adhesion (46.5 kPa), and high burst pressure (701 mm Hg), which can achieve rapid hemostasis and long‐term sealing in rabbit and porcine models of hepatic and splenic hemorrhage.
Yang Ouyang   +12 more
wiley   +1 more source

Stress‐to‐Light Conversion in an Earth‐Abundant Oxide Semiconductor

open access: yesAdvanced Science, EarlyView.
Stress‐to‐light conversion in solids represents a unique photonic functionality, yet it has never been realized in a chemically simple and sustainable material. Here, we show that sustainable semiconductor ZnO exhibits strong near‐infrared (NIR) luminescence under elastic stress when defect‐engineered to stabilize the p‐type state.
Tomoki Uchiyama   +7 more
wiley   +1 more source

Video Games dan Masalah Kekerasan dalam Kerangka Filosofis

open access: yesJurnal Yaqzhan: Analisis Filsafat, Agama dan Kemanusiaan
Sebagian peneliti video games menunjukan, bahwa video games yang mengandung kekerasan dapat membentuk pemainnya menjadi agresif dan berani melakukan tindakan kekerasan di dunia nyata.
Raja Cahaya Islam
doaj   +1 more source

Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated Psychosocial Problems in Adolescents

open access: yesBehavioral Sciences
Previous research has determined the relevance of video games for adolescents; however, it has not been possible to establish differences in usage patterns and certain psychological variables according to gender, parental control, academic performance ...
Manuel Isorna-Folgar   +4 more
doaj   +1 more source

MOTIVATION AND LEARNING ENGAGEMENT THROUGH PLAYING MATH VIDEO GAMES

open access: yesMalaysian Journal of Learning and Instruction, 2017
Purpose - With video games being a source of leisure and learning, educators and researchers alike are interested in understanding children’s motivation for playing video games as a way to learn.
Daisyane Barreto   +2 more
doaj   +1 more source

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