Results 11 to 20 of about 2,008,903 (302)

Video Games and Comedy

open access: yes, 2022
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles.
Bonello Rutter Giappone, Krista   +2 more
openaire   +3 more sources

Museums in video games | Video games in museums

open access: yespiano b, 2019
In the last few years, video games reached a maturity that is now recognized at an institutional level and that led them to enter in schools and museums. The musealization of the video game proposes a series of analysis opportunities.
Elisabetta Modena
doaj   +2 more sources

A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference

open access: yesInternational Journal of Educational Technology in Higher Education, 2017
Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which
Marta Martín del Pozo   +2 more
doaj   +3 more sources

Video Games and Slavery

open access: yesTransactions of the Digital Games Research Association, 2016
What are the implications of freedom and agency when a player exercises agency to prevent another player or a non-player character fromacting freely? Such a scenario, taken to an extreme, would be that of slavery and in turn, would raise questions about the nature of freedom itself.
Souvik Mukherjee
openaire   +3 more sources

Video Games as Art [PDF]

open access: yes, 2022
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, it is still only beginning to grasp the intellectual, philosophical, aesthetical, and
Bosman, Frank G.   +1 more
core   +2 more sources

A systematic review of trends and gaps in the production of scientific knowledge on the sociopolitical impacts of emojis in computer-mediated communication

open access: yesCogent Social Sciences, 2022
This systematic literature review analyses trends in original research on emoji use in computer-mediated communications (CMC) published between 2011 to 2021. In total, 823 articles were identified that met the search criteria.
Borja Barinaga-López   +2 more
doaj   +1 more source

No priming in video games [PDF]

open access: yesComputers in Human Behavior, 2018
Video games depict a variety of different concepts. Models of learning in games like the GLM (General Learning Model) and GAM (General Aggression Model) predict that exposing players to these in-game concepts can lead to important changes in player behaviour.Priming effects are thought to be key to determining these changes in behaviour.
David Zendle   +2 more
openaire   +4 more sources

Play in video games

open access: yesNeuroscience & Biobehavioral Reviews, 2023
Video game play is remarkably ubiquitous in today's society given its recent emergence only in the late 1950s. While this fast evolution could exemplify the power of play, video games exploit but also extend other types of play. Here, we review a classification of the ecosystem of video games useful in the emerging field of the cognitive neuroscience ...
Nguyen, Arthur, Bavelier, Daphné
openaire   +2 more sources

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
doaj   +1 more source

Video Game for Monkeys [PDF]

open access: yesNeuron, 2009
Recent progress in neurophysiological recording has developed in two directions. One relies on multimicroelectrodes to study correlations in neuron firing. The other relies on sophisticated tasks to distinguish successive stages of neuronal processing. In this issue of Neuron, Shichinohe et al.
Schlag, John D., Schlag-Rey, Madeleine
openaire   +2 more sources

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