Results 11 to 20 of about 648,229 (287)

A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference

open access: yesInternational Journal of Educational Technology in Higher Education, 2017
Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which
Marta Martín del Pozo   +2 more
doaj   +3 more sources

PROBLEM PENDIDIKAN VIDEO GAMES DALAM PERSPEKTIF TEORI SIMULACRA JEAN BAUDRILLARD

open access: yesJurnal Ilmu Pendidikan, 2013
: Education Problems of Video Games in the Perspective of Jean Baudrillard’s Theory of Simulacra. In the era of digital age, we are witnessing how video games penetrate children’s daily life and it is believed to have some impacts on their cognitive and ...
Siti Murtiningsih, Joko Siswanto, M. Mukhtasar Syamsudin
doaj   +1 more source

A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games

open access: yesEludamos, 2020
Moral disengagement refers to cognitive processes of misrepresenting immoral acts in order to justify them. Research on moral disengagement factors in violent video games assumes that the digital representation of violence in video games is meaningfully ...
Jens Kjeldgaard-Christiansen
doaj   +1 more source

Video games and urban simulation: new tools or new tricks?

open access: yesCybergeo, 2012
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organization and the emergence of hierarchical organization, functional differentiation and social segregation through multi-level interactions.
Samuel Rufat, Hovig Ter Minassian
doaj   +1 more source

Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

open access: yesBehavioral and Brain Functions, 2020
Background Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train ...
Eunhye Choi   +5 more
doaj   +1 more source

Playing the Gospel of Video Games [PDF]

open access: yesInternational Multidisciplinary Journal of Pure Life, 2017
Even before modern technological era, there was a close relationship between religious education and technology. Religion has helped many people to understand new technologies and technologies have led to new understandings of religion, and even new ...
Ionut Cristian Baru (Romania)
doaj   +1 more source

The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach [PDF]

open access: yes, 2017
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games.
Rogers, Ryan
core   +2 more sources

Museums in video games | Video games in museums

open access: yespiano b, 2019
In the last few years, video games reached a maturity that is now recognized at an institutional level and that led them to enter in schools and museums. The musealization of the video game proposes a series of analysis opportunities.
Elisabetta Modena
doaj   +1 more source

IMPACT OF PLAYING VIDEO GAMES ON COGNITIVE FUNCTIONING AND LEARNING STYLES

open access: yesSukkur IBA Journal of Computing and Mathematical Sciences, 2021
Video games are especially popular with teenagers and young adults as a form of entertainment, and their time spent playing video games has grown exponentially. The main purpose of this study was to assess the effect of video games on cognitive functions
Sumera Sattar   +2 more
doaj   +1 more source

Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses [PDF]

open access: yes, 2016
Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings ...
Bowman, Nicholas David   +4 more
core   +2 more sources

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