Results 221 to 230 of about 27,501 (289)
ABSTRACT Objective Social media use can promote social connection but also often includes negative experiences, raising questions about its associations with broader interpersonal functioning. Methods This preregistered study used the interpersonal circumplex (IPC) to examine associations of self‐reported online social support and negativity, and ...
Timothy W. Smith +4 more
wiley +1 more source
Development and Initial Validation of the Response to Suicidal Ideation Inventory (RSII)
ABSTRACT Objectives Young adults (18–29 years old) often report difficulties coping during suicide crises. However, the responses that young adults employ to manage suicidal ideation (SI) are underexplored. This study developed a new measure to quantify how young adults with a history of suicidal thoughts and behaviors (STBs) respond to their SI, and ...
Si Ning Yeo, Jeremy G. Stewart
wiley +1 more source
Abstract Background When receiving an attention deficit hyperactivity disorder (ADHD) diagnosis, children and families/carers need clear and accurate information about the condition in a suitable format. However, many of the available resources are complex or provide content that is not evidence‐based.
Sharifah Shameem Agha +6 more
wiley +1 more source
Active Video Games as a Training Tool for Individuals With Chronic Respiratory Diseases: A SYSTEMATIC REVIEW. [PDF]
Butler SJ +3 more
europepmc +1 more source
ABSTRACT Purpose As teledentistry becomes more common, it is important for students to develop skills in communicating with patients virtually. This study investigated students’ individual communication perceptions and preferences compared to in‐person sessions of participating in standardized patient (SP) exercises in a virtual medium. Methods Between
Jhanvi P. Desai +2 more
wiley +1 more source
Impact of a Modular Escape Game on Undergraduate and Continuing Dental Education
ABSTRACT Purpose This study aimed to assess the educational impact and perceived relevance of a pedagogical escape game designed to reinforce key concepts related to dental biomaterials. Methods In 2023, a modular escape game comprising four mandatory stations and one bonus station was developed and integrated into two pedagogical settings: a ...
Sara Bergman +24 more
wiley +1 more source
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis. [PDF]
Simmich J, Deacon AJ, Russell TG.
europepmc +1 more source
Can We Change? Applying Vosniadou's Theory to Assessment Reform in Dental Education
ABSTRACT Background Assessment reform in medical education is challenging, often encountering resistance from institutional norms and deeply held educator beliefs. These beliefs influence the success of reform initiatives. Sustained reform requires understanding educators’ conceptual models—how they form, persist, and transform over time—so that ...
Elvina Bonnici +2 more
wiley +1 more source
ABSTRACT Objectives To evaluate outcomes of the first 2 years of a peer tutoring program designed to enhance first‐year dental students’ (D1) learning in tooth morphology and to identify upper‐class students interested in academic careers. Methods This retrospective study analyzed academic performance and survey feedback from D1 students and teaching ...
Andrew Nguyen +7 more
wiley +1 more source
ABSTRACT Field visits are common phenomena with non‐governmental organisations in Uganda. During these visits, Ugandan national staff guide visitors on series of meetings and interactions in the field. Following an actor‐oriented approach and drawing on ethnographic data on 14 field visits, this paper understands the field visit as a microcosm for the ...
Caspar Edward Swinkels
wiley +1 more source

