Results 261 to 270 of about 27,501 (289)
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Active Video Games: Impacts and Research

2013
Abstract Exergames, or games that encourage physical activity, have several documented benefits for users, including increase of daily physical activity, and the potential for game players to reach moderate and even vigorous levels of activity. In addition to physiological impacts, exergames can affect social and psychosocial attributes,
Barbara Chamberlin, Ann Maloney
openaire   +1 more source

Gaming for Ecological Activism: A Multidimensional Model for Networks Articulated Through Video Games

Games and Culture, 2023
In the past 2 decades, reflections on video games’ ideological and political aspects—and their overarching media ecosystems—have grown. Despite this, few contributions focus on environmental issues, mainly empirically-oriented studies or ecocritical contributions vis-à-vis shared models and systematizations. Starting from the “To The Last Tree Standing”
openaire   +1 more source

Active Video Gaming

ACSM'S Health & Fitness Journal, 2010
openaire   +1 more source

Active video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trial

Annals of Physical and Rehabilitation Medicine, 2020
Yu-Ting Lin   +2 more
exaly  

Energy Cost of Active Video Games

Medicine & Science in Sports & Exercise, 2014
Isaac Henry, Greg Farnell
openaire   +1 more source

Physically Active Video Gaming

Archives of Pediatrics & Adolescent Medicine, 2008
openaire   +1 more source

Horror Video Games and the “Active-Passive” Debate

Games and Culture, 2023
David Christopher
exaly  

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