Results 11 to 20 of about 1,726,936 (307)

Do adolescent gamers make friends offline? Identity and friendship formation in school

open access: yesComputers in Human Behavior, 2017
Today adolescents grow up and make friends in an increasingly digital society, which has led to the study of potential effects of digital gaming on youths' friendships.
Lina Eklund, S. Roman
semanticscholar   +4 more sources

The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts

open access: yesEuropean Journal of Mental Health, 2022
Introduction: The rapid development of online games is currently marked by the increasing number of adolescent game players. This was particularly true during the COVID-19 pandemic that forced all activities to be done at home.
Boby NURMAGANDI   +2 more
doaj   +7 more sources

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]

open access: yesCyberpsychology, Behavior, and Social Networking, 2014
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z   +7 more
core   +2 more sources

Internet Gaming Disorder Treatment: A Case Study Evaluation of Four Different Types of Adolescent Problematic Gamers [PDF]

open access: yesInternational Journal of Mental Health and Addiction, 2019
Research examining Internet Gaming Disorder (IGD) has grown markedly in recent years. However, research on its psychological treatment is still scarce, especially with respect to efficacy of specific programs.
Alexandra Torres-Rodríguez   +4 more
semanticscholar   +5 more sources

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yesJournal of Behavioral Addictions, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +2 more sources

Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time

open access: yesJournal of Behavioral Addictions, 2019
Background and aims For most youngsters, gaming is a fun and innocent leisure activity. However, some adolescents are prone to develop problematic gaming behavior.
M. Peeters   +3 more
semanticscholar   +6 more sources

Understanding highly engaged adolescent gamers: integration of gaming into daily life and motivation to play video games

open access: yesBehaviour & Information Technology, 2023
It is assumed that many adolescent gamers who play intensively are highly engaged rather than problematic gamers and that they mostly do not experience negative consequences.
Josip Razum, Aleksandra Huić
semanticscholar   +2 more sources

Active gaming in Dutch adolescents: a descriptive study [PDF]

open access: yesInternational Journal of Behavioral Nutrition and Physical Activity, 2012
Background Adequate levels of physical activity are part of a healthy lifestyle and in this way linked to better health outcomes. For children and adolescents, the physical activity guideline recommends at least 60 minutes of moderate-to-vigorous ...
Simons Monique   +2 more
doaj   +5 more sources

From controllers to cognition: the importance of selection factors on video game and gameplay mechanic-derived cognitive differences [PDF]

open access: yesBehavioral and Brain Functions
Playing video games, especially games with action-based mechanics, is correlated with better cognitive performance, yet these performance advantages may originate from intrinsic factors such as earlier life cognitive differences.
Tina T. Vo   +9 more
doaj   +2 more sources

Cognitive Mechanisms Between Psychosocial Resources and the Behavioral Intention of Professional Help-Seeking for Internet Gaming Disorder Among Chinese Adolescent Gamers: Cross-Sectional Mediation Study

open access: yesJMIR Public Health and Surveillance
BackgroundInternet gaming disorder (IGD) is a global public health concern for adolescents due to its potential severe negative consequences. Professional help-seeking is important for early screening, diagnosis, and treatment of IGD.
Yanqiu Yu   +4 more
doaj   +2 more sources

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