Do adolescent gamers make friends offline? Identity and friendship formation in school
Today adolescents grow up and make friends in an increasingly digital society, which has led to the study of potential effects of digital gaming on youths' friendships.
Lina Eklund, S. Roman
semanticscholar +4 more sources
The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
Introduction: The rapid development of online games is currently marked by the increasing number of adolescent game players. This was particularly true during the COVID-19 pandemic that forced all activities to be done at home.
Boby NURMAGANDI +2 more
doaj +7 more sources
Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z +7 more
core +2 more sources
Internet Gaming Disorder Treatment: A Case Study Evaluation of Four Different Types of Adolescent Problematic Gamers [PDF]
Research examining Internet Gaming Disorder (IGD) has grown markedly in recent years. However, research on its psychological treatment is still scarce, especially with respect to efficacy of specific programs.
Alexandra Torres-Rodríguez +4 more
semanticscholar +5 more sources
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
core +2 more sources
Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time
Background and aims For most youngsters, gaming is a fun and innocent leisure activity. However, some adolescents are prone to develop problematic gaming behavior.
M. Peeters +3 more
semanticscholar +6 more sources
It is assumed that many adolescent gamers who play intensively are highly engaged rather than problematic gamers and that they mostly do not experience negative consequences.
Josip Razum, Aleksandra Huić
semanticscholar +2 more sources
Active gaming in Dutch adolescents: a descriptive study [PDF]
Background Adequate levels of physical activity are part of a healthy lifestyle and in this way linked to better health outcomes. For children and adolescents, the physical activity guideline recommends at least 60 minutes of moderate-to-vigorous ...
Simons Monique +2 more
doaj +5 more sources
From controllers to cognition: the importance of selection factors on video game and gameplay mechanic-derived cognitive differences [PDF]
Playing video games, especially games with action-based mechanics, is correlated with better cognitive performance, yet these performance advantages may originate from intrinsic factors such as earlier life cognitive differences.
Tina T. Vo +9 more
doaj +2 more sources
BackgroundInternet gaming disorder (IGD) is a global public health concern for adolescents due to its potential severe negative consequences. Professional help-seeking is important for early screening, diagnosis, and treatment of IGD.
Yanqiu Yu +4 more
doaj +2 more sources

