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Computing affect in autonomous agents
2012 IEEE International Conference on Development and Learning and Epigenetic Robotics (ICDL), 2012In previous work we proposed that affect can be modeled in an autonomous agent. We report progress made since then—specifically, an improved understanding of the basis of our approach, a new version of the model used earlier, rationalized both in terms of the underlying neuroscience and the equations used to compute affect. We describe plans for future
Paul G. Joseph, Haim Levokwitz
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The Affective Growth of Computer Vision
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021The success of deep learning has led to intense growth and interest in computer vision, along with concerns about its potential impact on society. Yet we know little about how these changes have affected the people that research and practice computer vision: we as a community spend so much effort trying to replicate the abilities of humans, but so ...
Norman Makoto Su, David J. Crandall
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A Survey on Mobile Affective Computing
Computer Science Review, 2017Abstract The spontaneous recognition of emotional states and personality traits of individuals has been puzzling researchers for years whereas pertinent studies demonstrating the progress in the field, despite their diversity, are still encouraging. This work surveys the most well-known research studies and the state-of-the-art on affect recognition ...
Eugenia Politou +2 more
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2005
We seem to be entering an era of enhanced digital connectivity. Computers and the Internet have become so embedded in the daily fabric of people’s lives that they simply cannot live without them (Hoffman et al., 2004). We use this technology to work, to communicate, to shop, to seek out new information, and to entertain ourselves.
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We seem to be entering an era of enhanced digital connectivity. Computers and the Internet have become so embedded in the daily fabric of people’s lives that they simply cannot live without them (Hoffman et al., 2004). We use this technology to work, to communicate, to shop, to seek out new information, and to entertain ourselves.
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Multiple paradigms in affective computing
Interacting with Computers, 2004This brief essay considers the three papers of the special issue of Interacting with Computers by Picard and colleagues, from several perspectives. First, I question two aspects of the work: the Computers Are Social Actors (CASA) approach, and the use of psychophysiological measurements of emotion without a stated theory of emotion.
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Do Computers Affect ‘The Mind’?
Journal of Educational Computing Research, 1996It has been claimed that computers affect the way children think and learn, yet no research has examined the capacity of computer interaction to affect “the minds” of young children. This study aimed to examine the relation between computer use and the development of metacognitive abilities, in particular the child's theory of mind and mental time ...
FletcherFlinn, CM, Suddendorf, T
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The role of reproducibility in affective computing
2017 IEEE International Conference on Bioinformatics and Biomedicine (BIBM), 2017The use of Affective Computing in the medical domain is gaining momentum, but is challenged through requirements arising through the inherent processing of personal sensitive data, that will effect comprehensive analysis reproducibility. Reproducibility is a key element in good research practice and a key ingredient to comprehensively validate AC ...
Felix Engel 0002 +4 more
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1997
According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and ...
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According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and ...
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Caracolomobile: affect in computer systems
AI & SOCIETY, 2012This essay presents and reflects upon the construction of a few experimental artworks, among them Caracolomobile, that looks for poetic, aesthetic and functional possibilities to bring computer systems to the sensitive universe of human emotions, feelings and expressions. Modern and Contemporary Art have explored such qualities in unfathomable ways and
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