Results 111 to 120 of about 45,705 (286)

PBR‐Inspired Controllable Diffusion for Image Generation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Despite recent advances in text‐to‐image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G‐buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR‐inspired branch ...
Bowen Xue   +3 more
wiley   +1 more source

Comparison of MODIS and SGLI Albedo Retrievals Over the Sea of Okhotsk (January-May 2021)

open access: yes
This dataset contains surface shortwave albedo retrieval and surface classification data derived from both MODIS and SGLI satellite sensors over the Sea of Okhotsk, covering the period from January to May 2021.
Zhou, Yingzhen
core   +1 more source

Albedo factor determination of rare-earth oxides

open access: yes, 2018
Gamma-ray albedo factors of rare-earth oxides were determined experimentally. The detection of albedo factors for selected materials includes albedo number, albedo energy and albedo dose calculations. 59.54 keV gamma rays of 5 Ci annular Am-241 were used
Turşucu, Ahmet
core   +1 more source

A Real‐Time Multi‐Scale Neural Representation for Complex Surface Reflectance

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent machine learning methods have significantly advanced the state of the art in the classic problem of representing surface appearance over angle, space, and scale. The models tend, however, to be relatively heavy compared to traditional fixed‐function representations, making real‐time application challenging.
Heikki Timonen   +2 more
wiley   +1 more source

TABI: Tight and Balanced Interactive Atlas Packing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley   +1 more source

A simple model for predicting snow albedo decay using observations from the Community Collaborative Rain, Hail, and Snow-Albedo (CoCoRAHS-Albedo) Network [PDF]

open access: yes, 2017
The albedo of seasonal snow cover plays an important role in the global climate system due to its influence on Earth’s radiation budget and energy balance.
Burakowski, Elizabeth   +4 more
core   +1 more source

Neural Local Inter‐reflection Modeling for Garment Fold Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son   +4 more
wiley   +1 more source

Real‐time by‐example texture synthesis and filtering using local statistics exchange

open access: yesComputer Graphics Forum, EarlyView.
Abstract Real‐time by‐example texture synthesis is used in interactive virtual worlds to generate the appearance of an unbounded surface from an exemplar texture with as few repetitions as possible. Currently, leading real‐time methods rely on a tiling and blending scheme which is known to synthesize well texture patterns with little spatial ...
Nicolas Lutz, Guillaume Gilet
wiley   +1 more source

Parametric Sensitivity of Hemispheric Albedo Symmetry Weakly Constrains Shortwave Cloud Radiative Feedbacks in the Community Atmosphere Model Version 6

open access: yesGeophysical Research Letters
Earth's albedo is symmetric between the northern and southern hemispheres (NH and SH, respectively) because SH clouds compensate for higher NH clear‐sky albedo, a feature that climate models have difficulty capturing.
Aiden Jönsson   +4 more
doaj   +1 more source

Deep Residual Combiner: A Learned Fusion of Spatial, Temporal, and Multiscale Correlated Pixel Estimates

open access: yesComputer Graphics Forum, EarlyView.
Abstract Correlation‐based rendering techniques continue to advance, and efficiently exploiting correlations between pixel estimates has become increasingly important. The deep combiner framework [BHHM20] allows us to fuse independent and correlated pixel estimates but focuses solely on spatial correlations.
W. Zhou, E. Hughes, T. Hachisuka
wiley   +1 more source

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