Results 121 to 130 of about 45,705 (286)
Spectral and broadband albedo transects in the lower ablation zone, Southwest Greenland, June 2013
The dataset contains high spatial (~10 m posting), temporal (1-2 days), and spectral (1 nm) resolution spectral and broadband albedo measurements measured at 325-1075nm using an Analytical Spectral Device (ASD) Fieldspec HandHeld 2 Spectroradiometer ...
Smith, Laurence C +7 more
core +1 more source
High‐Gloss SVBRDF Capture Using Bounce Light
Abstract Reflectance capture aims at the visual reproduction of an object under varying illumination. Past works differ substantially in their experimental overhead, from single‐ or few‐image approaches, that employ significant (often learned) priors at the expense of biased reconstructions, to more accurate approaches that tend to be time‐consuming ...
Tomáš Iser +2 more
wiley +1 more source
As snowlines retreat, the bare ice of Central Asian glaciers is increasingly exposed to short-wave radiation and high temperatures. The importance of bare-ice albedo for glacier melt rates is thus rising. Little is known about the variability of bare-ice
Anouk Volery +2 more
doaj +1 more source
Layer3D: A 3D Layered Representation for Multiview Vector Graphics
Abstract We present Layer3D, a novel 3D neural representation that models objects as collections of decomposable neural implicit primitives. These primitives enable the generation of layered images with consistent correspondences across viewpoints, establishing a flexible framework for multiview vector graphics decomposition.
Zhongyue Guan, Yixin Hu, Zeyu Wang
wiley +1 more source
Atmospheric and Surface Contributions to Planetary Albedo
The planetary albedo is partitioned into a component due to atmospheric reflection and a component due to surface reflection by using shortwave fluxes at the surface and top of the atmosphere in conjunction with a simple radiation model.
Aaron Donohoe, David S. Battisti
core +1 more source
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid +4 more
wiley +1 more source
CuRast: Cuda‐Based Software Rasterization for Billions of Triangles
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz +3 more
wiley +1 more source
This music score was submitted for the Kaleidoscope 2020 Call for Scores, an open access collaboration with the UCLA Music Library.
openaire +3 more sources
All Albedo Data (including stationary)
This data includes all albedo measurements taken, including stationary albedo.
Ko, Joseph
core +1 more source
One‐more‐vertex Next‐Event Estimation with Hierarchical Geometry Sampling
Abstract Robust next‐event estimation (NEE) remains a challenge in scenes characterized by sparse or small‐scale geometry where indirect illumination is the primary transport mechanism. In these scenes, traditional path construction, which relies on local directional sampling, often fails to find intersections with the sparse geometry, and standard NEE
Jorge Garcia‐Pueyo +3 more
wiley +1 more source

