Results 1 to 10 of about 2,197,062 (123)

'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game

open access: yesEludamos, 2009
A major symptom of postmodernity is the loss of utopian energy, of which the popularity of dystopian cultural production is evident.  The dystopian genre, however, is cautionary, and thus utopian.
Alexander Charles Oliver Hall
doaj   +2 more sources

An Alternate Reality Game for Facility Resilience (ARGFR) [PDF]

open access: yesProcedia Engineering, 2015
Disasters are immense and shocking disturbances that necessitate the collective efforts of the entire community, not just who serve as emergency management officials, to respond and recover.
Jing Pan   +5 more
exaly   +2 more sources

A Parallel World for the World Bank: A Case Study of Urgent: Evoke, An Educational Alternate Reality Game [PDF]

open access: yesRevue internationale des technologies en pédagogie universitaire, 2013
In 2010, the World Bank launched Urgent: Evoke, an alternate reality game. Conceived in response to the demands of African universities, the game was designed to promote the World Bank Institute’s vision of positive global change through social ...
David I. Waddington
doaj   +1 more source

Gamified Dinosaurs and Prehistoric Play: The Jurassic Park Ludo Mix

open access: yesCinergie, 2023
Over 30 years, the Jurassic Park franchise has spawned myriad games across several mediums, including: video game consoles; arcade cabinets; PC games; standalone handheld games; a tabletop role-playing game (TTRPG); board games; game-versions of LEGO ...
Justin Wigard
doaj   +1 more source

“Helping Nemo!”—Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning

open access: yesEducation Sciences, 2020
This article reports on the main experiences gained from a teaching intervention which utilised the alternate reality game ‘Helping Nemo’ in an augmented reality environment for formative assessment.
Nayia Stylianidou   +3 more
doaj   +1 more source

How Digital Hybridization Creates New Performance Practices

open access: yesAN-ICON, 2023
In this paper, we examine a new set of hybrid ludic practices utilizing cross-media narration that emerged with the rise of the Internet commonly called Alternate Reality Games. However, we propose to coin the term Alternate Virtuality Games (or AVG) as
Anthony Bekirov, Thibaut Vaillancourt
doaj   +1 more source

Conspiracy as ARG: media and game essence of QAnon

open access: yesRUDN Journal of Studies in Literature and Journalism, 2023
The results of a comparative analysis of the functional features of the QAnon theory and the conceptual signs of ARG (games in alternative reality) are displayed.
Leyla O. Algavi   +3 more
doaj   +1 more source

Les marges du jeu à réalité alternée (JRA) : mise en évidence de cas d’indétermination créatrice et destructrice à partir de l’expérience d’Alter Ego 

open access: yesSciences du Jeu, 2017
Through some examples of games and a case study, the artistic ARG Alter Ego, we propose an analysis of margins between gambling and non-gambling during the activation of this type of artwork.
Stéphane Goria, Françoise Lejeune
doaj   +1 more source

Planet Dearth-- A Persistent Alternate Reality Game

open access: yes, 2010
This MQP is a persistent alternate reality game. Alternate reality games are innovative games played across a variety of media in real time with the intention of immersing the player.
Miller, Tamlyn P   +2 more
core   +3 more sources

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