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This article reports on the main experiences gained from a teaching intervention which utilised the alternate reality game ‘Helping Nemo’ in an augmented reality environment for formative assessment.
Nayia Stylianidou +3 more
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Towards an ethics of alternate reality games [PDF]
This chapter examines the ethical concerns surrounding Alternate Reality Games and related experiences that blur distinctions between reality and fiction.
Hugh Davies
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Cheshire: A Design Framework for Alternate Reality Games [PDF]
Alternate Reality Games (ARG) have come very far in the last ten years. Great works by the likes of Steve Peters, Christy Dena and Jim Miller have pushed the genre forward, but it still lacks some of the tools created for other types of games. The design process for ARGs is, in the best case scenario, complicated.
exaly +2 more sources
Virtual reality and augmented reality technologies: A closer look [PDF]
Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a completely new scene that cannot be touched by the bare hand but is sensually perceived through a combination of artificial visual and sound effects.
Renas Rajab Asaad
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Gamified Dinosaurs and Prehistoric Play: The Jurassic Park Ludo Mix
Over 30 years, the Jurassic Park franchise has spawned myriad games across several mediums, including: video game consoles; arcade cabinets; PC games; standalone handheld games; a tabletop role-playing game (TTRPG); board games; game-versions of LEGO ...
Justin Wigard
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A Parallel World for the World Bank: A Case Study of Urgent: Evoke, An Educational Alternate Reality Game [PDF]
In 2010, the World Bank launched Urgent: Evoke, an alternate reality game. Conceived in response to the demands of African universities, the game was designed to promote the World Bank Institute’s vision of positive global change through social ...
David I. Waddington
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How Digital Hybridization Creates New Performance Practices
In this paper, we examine a new set of hybrid ludic practices utilizing cross-media narration that emerged with the rise of the Internet commonly called Alternate Reality Games. However, we propose to coin the term Alternate Virtuality Games (or AVG) as
Anthony Bekirov, Thibaut Vaillancourt
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Conspiracy as ARG: media and game essence of QAnon
The results of a comparative analysis of the functional features of the QAnon theory and the conceptual signs of ARG (games in alternative reality) are displayed.
Leyla O. Algavi +3 more
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Through some examples of games and a case study, the artistic ARG Alter Ego, we propose an analysis of margins between gambling and non-gambling during the activation of this type of artwork.
Stéphane Goria, Françoise Lejeune
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Gamification of promotional discourse practices on TV: the problem of influencing mass consciousness of the audience [PDF]
Background. The paper focuses on manipulating the mass consciousness of the audience. Traditionally, this issue has been considered as an attempt to present the advertising of a TV product as information, but within the digital age, there is a desire to ...
Lidia E. Malygina
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