Results 21 to 30 of about 1,890,093 (253)
An enjoyment metric for the evaluation of alternate reality games [PDF]
Alternate Reality Games layer a fictional world over the real world in order to provide players with a location-based interactive narrative experience. Building off previous work on game flow and enjoyment metrics in games, we present a metric based on the key elements that empirical studies suggest make for enjoyable ARG gameplay.
Andrew Peter Macvean, Mark O. Riedl
openaire +2 more sources
L’expérience de l’espace dans les jeux vidéo et les récits numériques
This article studies two conceptions of space in digital media: the first based on an emotional relation to space, and the second on a strategic relation.
Marie-Laure Ryan
doaj +1 more source
Evaluating enjoyment within alternate reality games [PDF]
Alternate Reality Games (ARGs) are interactive narrative experiences which use the real world as the platform of the game. By bringing play out into the real world, ARGs provide players with an opportunity to enjoy both the gameplay, and benefit from the rich social experiences and physical activity which come synonymously with the genre.
Andrew Peter Macvean, Mark O. Riedl
openaire +3 more sources
Alternate Reality Games: Transmedia Aesthetics and Other Virtualities
This dialogue explores the form of alternate reality games (ARGs) alongside forms such as experimental video games, media performance, virtual reality, augmented reality, and public art.
Marc Downie, Patrick Jagoda
doaj +1 more source
The Malthusian Paradox: performance in an alternate reality game [PDF]
The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisation attempting to uncover the truth behind a kidnapping and a sinister biotech corporation, and highlight ...
Elizabeth Evans +2 more
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Collaborative virtual gaming worlds in higher education
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning.
Nicola Whitton, Paul Hollins
doaj +1 more source
An epithelial GPR35 isoform supports tumor‐associated transcriptional and metabolic phenotypes
GPR35 generates two functionally distinct isoforms with previously unresolved roles. GPR35‐short mediates immune‐cell chemotaxis, while GPR35‐long is enriched in colorectal cancer epithelium, where it supports increased metabolism, proliferation, and tumor‐associated transcriptional programs.
Jørgen D. Rønneberg +14 more
wiley +1 more source
Translophagy—A potential link between autophagy impairment and translational errors
Neurodegenerative diseases are characterised by the accumulation of abnormal proteins and protein aggregates, but their origin often remains unknown. We propose that selective autophagy removes damaged protein‐making machinery, preventing errors during protein synthesis.
Mykola V. Korolchuk +11 more
wiley +1 more source
Bull in a china shop: Alternate reality games and transgressive fan play in social media franchises
In this article I examine the role of fan ARGs in Lonelygirl15 (LG15), a video blog that became one of the first social media franchises of YouTube. Eager to explore the narrative possibilities of Internet technologies, its creators set out to provide ...
Burcu S. Bakioğlu
doaj +1 more source
MITF maintains genome stability in nonmelanocyte lineages
MITF is essential for melanocyte survival and acts as an oncogene in 10%–20% of melanomas. We show that MITF depletion causes genome instability in nonmelanocytic cells, leading to LATS2‐mediated P53 activation, cell cycle arrest, and apoptosis. This study highlights the role of MITF as a genome maintenance factor beyond the melanocyte lineage. Created
Drifa H. Gudmundsdottir +13 more
wiley +1 more source

