Game Design as an Autonomous Research Subject
This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper aims to help resolve. Game design has often been subsumed
Pedro Pinto Neves, Nelson Zagalo
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Existential Transformational Game Design: Harnessing the “Psychomagic” of Symbolic Enactment [PDF]
This paper explores indexical symbolic enactment as a way to promote authenticity and inner balance through digital games. Drawing on research from cognitive anthropology, neurobiology, and psychology, the following presents an argument for why and how ...
Doris C. Rusch +2 more
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Redefining the MDA Framework—The Pursuit of a Game Design Ontology
In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for
Rogério Junior, Frutuoso Silva
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Identifying and validating game design elements in serious game guideline for climate change. [PDF]
Razali NEM +5 more
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Understanding Bitcoin Price Prediction Trends under Various Hyperparameter Configurations
Since bitcoin has gained recognition as a valuable asset, researchers have begun to use machine learning to predict bitcoin price. However, because of the impractical cost of hyperparameter optimization, it is greatly challenging to make accurate ...
Jun-Ho Kim, Hanul Sung
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Understanding the User Experience of AI Through the Lens of Game Studies
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games.
Henrik Warpefelt, Magnus Johansson
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A Guideline Study For Designing Virtual Reality Games
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer +2 more
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A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers
In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these
Chung-Ho Su, Jen-Ya Wang
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Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness. [PDF]
Aster A +3 more
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Generative artificial intelligence in the metaverse era
Generative artificial intelligence (AI) is a form of AI that can autonomously generate new content, such as text, images, audio, and video. Generative AI provides innovative approaches for content production in the metaverse, filling gaps in the ...
Zhihan Lv
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