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Metaverse from Philosophy

open access: yesInternet of Things and Cyber-Physical Systems, 2023
When Facebook changed its name to Meta, the upsurge of the metaverse was violently set off. Every company starts claiming they're working on the Metaverse, and everybody talks about the Metaverse. There isn't any formal definition of the Metaverse.
Zhihan Lv
doaj   +1 more source

Digital Twins in Industry 5.0

open access: yesResearch, 2023
This work aims to explore the impact of Digital Twins Technology on industrial manufacturing in the context of Industry 5.0. A computer is used to search the Web of Science database to summarize the Digital Twins in Industry 5.0.
Zhihan Lv
doaj   +1 more source

Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis [PDF]

open access: yes, 2016
Background: Serious digital games can be effective at changing healthy lifestyles, but large differences in their effectiveness exist. The extent of user involvement in game design may contribute to game effectiveness by creating a better fit with user ...
Baranowski, Tom   +5 more
core   +3 more sources

Design Parameters in Multimodal Games for Rehabilitation [PDF]

open access: yes, 2014
Published under the Liebert "Open Option"Objectives: The repetitive and sometimes mundane nature of conventional rehabilitation therapy provides an ideal opportunity for development of interactive and challenging therapeutic games that have the potential
Bull-Hansen C   +3 more
core   +2 more sources

Validation of Serious Games Attributes Using the Technology Acceptance Model [PDF]

open access: yes, 2010
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton.
Crowder, Richard   +2 more
core   +2 more sources

Design of an interactive system integrating virtual games and physical robots [PDF]

open access: yesAIP Advances
This study focuses on building an interactive system that combines a virtual game (VG) and a physical robot (PR) to resolve cross-domain problems. These problems include the lack of precise matching between the virtual and physical components and the ...
Zhiyi He, Dong Lyeor Lee
doaj   +1 more source

Gamedec. UKW in IGDA Curriculum Framework [PDF]

open access: yes, 2016
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The curriculum was created by UKW academic
Mochocki, Michał
core   +1 more source

Application of Pattern Language for Game Design in Pedagogy and Design Practice

open access: yesInformation, 2021
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
doaj   +1 more source

The role of game rules in architectural design environments [PDF]

open access: yes, 2011
'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g.
Audenaert, Maarten   +3 more
core   +1 more source

Is movement better? Comparing sedentary and motion-based game controls for older adults [PDF]

open access: yes, 2013
Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults ...
Dergousoff, Kristen K.   +2 more
core   +2 more sources

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