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Proceedings of the Third Conference on GenderIT, 2015
A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample was also analyzed to compare those who completed fully functioning games to those whose games were ...
Susan B. Miller, David C. Webb
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A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample was also analyzed to compare those who completed fully functioning games to those whose games were ...
Susan B. Miller, David C. Webb
openaire +2 more sources
Proceedings of the 6th conference on Winter simulation, 1973
A major problem for a manager who used computer services is the problem of systems acquisition and design. He must decide which system to buy and how the system should be structured. This paper presents a computer game written in PL/I that enables a user to choose from among three basic computer systems with a wide variety of CPU, channel and ...
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A major problem for a manager who used computer services is the problem of systems acquisition and design. He must decide which system to buy and how the system should be structured. This paper presents a computer game written in PL/I that enables a user to choose from among three basic computer systems with a wide variety of CPU, channel and ...
openaire +2 more sources
eLearning and Software for Education, 2016
This paper aims to review the issues related to designing rich interaction paradigms in the context of serious games and 3D virtual environments for educational purposes. Serious games are applications specifically designed for training users to acquire particular skill sets.
Oana, Balan +3 more
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This paper aims to review the issues related to designing rich interaction paradigms in the context of serious games and 3D virtual environments for educational purposes. Serious games are applications specifically designed for training users to acquire particular skill sets.
Oana, Balan +3 more
openaire +1 more source
2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), 2013
Robert H. Thompson, Steven L. Tanimoto
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Robert H. Thompson, Steven L. Tanimoto
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Extracting game design patterns from game design workshops
International Journal of Intelligent Engineering Informatics, 2015In this paper, we study the design of hybrid reality location-based mobile games. To support the design of such games, a set of design patterns is proposed, which were extracted from game design workshops. Six workshops for designing location-based games were organised and the designers were asked to generate game concepts for a hypothetical location ...
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The Role of Visual Design in Game Design
Games and Culture, 2014This article examines the visual design of games. To this end, visual design is analyzed according to dynamic visual images, semiotics, and interaction using Deleuze’s concept of “movement image.” As part of the analysis, the article presents the winning games from the Independent Game Festival. The analysis of visual design provides structure aimed at
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Redefining the MDA Framework—The Pursuit of a Game Design Ontology
Information (Switzerland), 2021Frutuoso G M Silva
exaly
Design Gaming, Designing Games - Learning Design through Game Playing and Game Making
eCAADe proceedings, 2002openaire +1 more source

