Results 21 to 30 of about 194,492 (310)

Improving video game conversations with trope-informed design [PDF]

open access: yes, 2021
This paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face ...
Rennick, Stephanie   +2 more
core  

Design of an interactive system integrating virtual games and physical robots [PDF]

open access: yesAIP Advances
This study focuses on building an interactive system that combines a virtual game (VG) and a physical robot (PR) to resolve cross-domain problems. These problems include the lack of precise matching between the virtual and physical components and the ...
Zhiyi He, Dong Lyeor Lee
doaj   +1 more source

Designing Game Feel: A Survey [PDF]

open access: yesIEEE Transactions on Games, 2022
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design, including context from related areas.
Martin Pichlmair, Mads Johansen
openaire   +4 more sources

Application of Pattern Language for Game Design in Pedagogy and Design Practice

open access: yesInformation, 2021
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
doaj   +1 more source

Designing games with a purpose [PDF]

open access: yesCommunications of the ACM, 2008
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
Luis von Ahn, Laura Dabbish
openaire   +1 more source

Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment

open access: yesEAI Endorsed Transactions on Creative Technologies, 2018
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl   +2 more
doaj   +1 more source

Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”

open access: yesOnline Academic Journal of Information Technology, 2020
Since the contemporary game production process is based on the Integrated Development Environment (IDE) applications, it is easier for developers to create multiple versions of their game for both VR and desktop platforms.
Mıstık Eremektar   +2 more
doaj   +1 more source

The Impact of Capital Structure on the Performance of Chinese E-Commerce Industry Companies (2013–2019 Panel Data)

open access: yesJournal of Mathematics, 2022
This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang   +3 more
doaj   +1 more source

Artificial intelligence enabled Digital Twins for training autonomous cars

open access: yesInternet of Things and Cyber-Physical Systems, 2022
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
doaj   +1 more source

Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation [PDF]

open access: yes, 2014
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments.
Hamilton, Ian   +8 more
core   +1 more source

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