Results 21 to 30 of about 114,049 (263)
Application of Pattern Language for Game Design in Pedagogy and Design Practice
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
doaj +1 more source
Designing game idea generation games
This paper introduces idea generation games designed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project that studies methods for design and evaluation of casual mobile multiplayer games.
Annakaisa Kultima +3 more
openaire +2 more sources
Designing games with a purpose [PDF]
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
Luis von Ahn, Laura Dabbish
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Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl +2 more
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Since the contemporary game production process is based on the Integrated Development Environment (IDE) applications, it is easier for developers to create multiple versions of their game for both VR and desktop platforms.
Mıstık Eremektar +2 more
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This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang +3 more
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BackgroundExisting Virtual Reality Exposure Therapy (VRET) tools are predominantly solo-user platforms that lack real-time clinical interaction, creating structural and psychological barriers to the therapeutic alliance.ObjectiveThe aim of this study was
Kevin Hofbauer, Joshua Juvrud
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Anime-style video game background generation adversarial neural networks
At present, anime-style video games have a growing market and audience. In the development of this type of game, there is a problem that high-quality background drawing requires huge resources.
Han Shi +3 more
doaj +1 more source
Artificial intelligence enabled Digital Twins for training autonomous cars
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
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Misperception of Body Weight After Childhood Cancer
ABSTRACT Background Misperception of body weight can negatively impact the weight management efforts of childhood cancer survivors (CCSs). Both being overweight or underweight are associated with chronic health conditions commonly observed in CCS; therefore, accurate weight perception is critical for reducing long‐term health risks.
Fabiën N. Belle +8 more
wiley +1 more source

