Results 21 to 30 of about 194,492 (310)
Improving video game conversations with trope-informed design [PDF]
This paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face ...
Rennick, Stephanie +2 more
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Design of an interactive system integrating virtual games and physical robots [PDF]
This study focuses on building an interactive system that combines a virtual game (VG) and a physical robot (PR) to resolve cross-domain problems. These problems include the lack of precise matching between the virtual and physical components and the ...
Zhiyi He, Dong Lyeor Lee
doaj +1 more source
Designing Game Feel: A Survey [PDF]
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design, including context from related areas.
Martin Pichlmair, Mads Johansen
openaire +4 more sources
Application of Pattern Language for Game Design in Pedagogy and Design Practice
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
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Designing games with a purpose [PDF]
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
Luis von Ahn, Laura Dabbish
openaire +1 more source
Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl +2 more
doaj +1 more source
Since the contemporary game production process is based on the Integrated Development Environment (IDE) applications, it is easier for developers to create multiple versions of their game for both VR and desktop platforms.
Mıstık Eremektar +2 more
doaj +1 more source
This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang +3 more
doaj +1 more source
Artificial intelligence enabled Digital Twins for training autonomous cars
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
doaj +1 more source
Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation [PDF]
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments.
Hamilton, Ian +8 more
core +1 more source

