Results 1 to 10 of about 7,980 (173)
BackgroundIndividuals with mild cognitive impairment and dementia have impaired physical and cognitive functions, leading to a reduced quality of life compared with those without such impairment.
Huijing Chen, Hui Feng, Xiufen Yang
exaly +4 more sources
Effects of exergaming on executive function of older adults: a systematic review and meta-analysis [PDF]
Background Executive function (EF) involves a series of high-level processes, such as inhibition, switching, and updating. Aging-related cognitive decline has been shown to be strongly associated with EF worsening.
Jiahui Jiang, Wei Guo, Biye Wang
doaj +3 more sources
Exergaming is a combination of exercise and gaming. Evidence shows an association between exercise and cognition in older people. However, previous studies showed inconsistent results on the cognitive benefits of exergaming in people with cognitive ...
Joyce Y. C. Chan +3 more
doaj +2 more sources
Exergaming and education: a relational model for games selection and evaluation
Exergaming, or technology-driven physical exercise, has gained popularity in recent years. Its applications include physical education, health promotion, and rehabilitation.
Daniel H. K. Chow, Stephen K. F. Mann
doaj +2 more sources
Background: Rehabilitation programs for children with cerebral palsy (CP) aim to improve their motor and cognitive skills through repeated and progressively challenging exercises. However, these exercises can be tedious and demotivating, which can affect
Hammad Ali Fadlalmola, Muayad Albadrani
exaly +2 more sources
Background Executive function plays a crucial role in children’s cognitive development, academic performance, as well as their physical and mental health. This study aims to assess the impact of exergaming on executive functions in pediatric populations.
Jiaqi Chen +4 more
doaj +2 more sources
Effects of providing access to a cycling exergaming platform on cardiorespiratory fitness and cardiometabolic health in adolescents: a randomised, controlled trial [PDF]
Insufficient physical activity (PA) among adolescents has deleterious consequences for their health. Exergaming, which combines exercise with gaming, is enjoyable, but the long-term effects of exergaming on adolescent health remain poorly understood.
Jonathan Berg +4 more
doaj +2 more sources
Are gamifying exergames the future of intervention for people with dementia? Systematic review and meta-analysis [PDF]
BackgroundGamified exergaming has emerged as a promising approach for enhancing cognitive and motor function in older adults, yet its effectiveness in people with dementia remains unclear.
Elena Papamichael +3 more
doaj +2 more sources
Virtual Nature, Metaverse, and NAD⁺: A Narrative Review for Health Planning and Healthy Ageing. [PDF]
ABSTRACT Background and Aims Digital experiences—including virtual reality (VR), the metaverse, and exergaming—shape stress, mental health, and physical activity. While nature‐related and urban digital experiences influence health behaviors through different pathways, their impact on nicotinamide adenine dinucleotide (NAD⁺), a key mediator of cellular ...
Nakajima T, Koibuchi Y.
europepmc +2 more sources
Acute effects of exergaming on young adults’ energy expenditure, enjoyment, and self-efficacy
This study investigated the effects of a dance-based exergaming on Chinese college students’ energy expenditure, self-efficacy, and enjoyment in comparison with the traditional aerobic dance exercise.
Dandong Gu +6 more
doaj +2 more sources

