Results 41 to 50 of about 7,980 (173)
BackgroundRecently, movement-based videogames (exergames) have gained popularity in improving the rehabilitation process after surgery. During exergaming, participants are physically challenged as the game component stimulates adherence to the training ...
Hendrickx, Roel +4 more
doaj +1 more source
Background: Exercise-based cardiac rehabilitation (CR) programs are used for improving prognosis and quality of life in patients with cardiovascular disease (CVD).
C. Blasco-Peris +5 more
semanticscholar +1 more source
Effects of Exergaming on Frailty: A Systematic Review and Meta‐Analysis
Aim To evaluate the effects of exergaming on physical frailty in older adults. Design Systematic review with meta‐analysis. Methods Six electronic databases were searched for randomised controlled trials evaluating the effects of exergaming on frailty in
L. Ho +3 more
semanticscholar +1 more source
Exergaming to Increase Physical Activity in Older Adults: Feasibility and Practical Implications
To evaluate the feasibility of exergaming among older adults, focusing on acceptability, demand, implementation, and practicality. Additionally, to offer practical implications based on the review's findings.
Patrik Rytterström +3 more
semanticscholar +1 more source
There is great potential for adapting Virtual Reality (VR) exergames based on a user’s affective state. However, physical activity and VR interfere with physiological sensors, making affect recognition challenging.
Dominic Potts +7 more
semanticscholar +1 more source
Falls are frequent and life-changing events for older adults worldwide. The ageing phenomenon has arrived in developing countries, which experience tensions between curative and rehabilitative services, combined with an increase in non-communicable ...
Christine Rogers +2 more
doaj +1 more source
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Organized sports‐based interventions show promise for improving motor skills in children with ASD, particularly martial arts and aquatic training, but stronger evidence form higher‐quality studies is needed. Abstract Aim To evaluate the effectiveness of organized sports‐based interventions on motor outcomes in children with autism spectrum disorder ...
Kailash Ram +4 more
wiley +1 more source
Background: Aging is often associated with increasing functional decline as measured by deterioration in mobility and activities of daily living. Older adults (OAs) living in residential long-term care (LTC) homes in particular may not engage in regular ...
Charlene H. Chu +4 more
semanticscholar +1 more source
In this pilot randomized trial, 32 young people with cerebral palsy used seated, telehealth‐delivered virtual reality exergaming for 12 weeks. Participants averaged 144 minutes per week of exercise and self‐reported physical activity increased by up to 166%, with favorable early changes in insulin (−45%) and triglycerides (−20%), while a waitlist ...
Byron Lai +10 more
wiley +1 more source

