Results 41 to 50 of about 7,980 (173)

Exergaming as a Functional Test Battery in Patients Who Received Arthroscopic Ankle Arthrodesis: Cross-sectional Pilot Study

open access: yesJMIR Rehabilitation and Assistive Technologies, 2021
BackgroundRecently, movement-based videogames (exergames) have gained popularity in improving the rehabilitation process after surgery. During exergaming, participants are physically challenged as the game component stimulates adherence to the training ...
Hendrickx, Roel   +4 more
doaj   +1 more source

Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis

open access: yesInternational Journal of Environmental Research and Public Health, 2022
Background: Exercise-based cardiac rehabilitation (CR) programs are used for improving prognosis and quality of life in patients with cardiovascular disease (CVD).
C. Blasco-Peris   +5 more
semanticscholar   +1 more source

Effects of Exergaming on Frailty: A Systematic Review and Meta‐Analysis

open access: yesJournal of Clinical Nursing
Aim To evaluate the effects of exergaming on physical frailty in older adults. Design Systematic review with meta‐analysis. Methods Six electronic databases were searched for randomised controlled trials evaluating the effects of exergaming on frailty in
L. Ho   +3 more
semanticscholar   +1 more source

Exergaming to Increase Physical Activity in Older Adults: Feasibility and Practical Implications

open access: yesCurrent Heart Failure Reports
To evaluate the feasibility of exergaming among older adults, focusing on acceptability, demand, implementation, and practicality. Additionally, to offer practical implications based on the review's findings.
Patrik Rytterström   +3 more
semanticscholar   +1 more source

Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming

open access: yesInternational Conference on Human Factors in Computing Systems
There is great potential for adapting Virtual Reality (VR) exergames based on a user’s affective state. However, physical activity and VR interfere with physiological sensors, making affect recognition challenging.
Dominic Potts   +7 more
semanticscholar   +1 more source

Older Adults’ Experience of an Exergaming Intervention to Improve Balance and Prevent Falls: A Nested Explanatory Qualitative Study

open access: yesApplied Sciences, 2021
Falls are frequent and life-changing events for older adults worldwide. The ageing phenomenon has arrived in developing countries, which experience tensions between curative and rehabilitative services, combined with an increase in non-communicable ...
Christine Rogers   +2 more
doaj   +1 more source

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

Organized sports‐based interventions and motor outcomes in children diagnosed with autism spectrum disorder: A systematic review

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
Organized sports‐based interventions show promise for improving motor skills in children with ASD, particularly martial arts and aquatic training, but stronger evidence form higher‐quality studies is needed. Abstract Aim To evaluate the effectiveness of organized sports‐based interventions on motor outcomes in children with autism spectrum disorder ...
Kailash Ram   +4 more
wiley   +1 more source

Effects of Exergaming on Physical and Cognitive Outcomes of Older Adults Living in Long-Term Care Homes: A Systematic Review

open access: yesGerontology, 2022
Background: Aging is often associated with increasing functional decline as measured by deterioration in mobility and activities of daily living. Older adults (OAs) living in residential long-term care (LTC) homes in particular may not engage in regular ...
Charlene H. Chu   +4 more
semanticscholar   +1 more source

Immersive virtual reality arm exercise, physical activity, and cardiometabolic health in cerebral palsy: A phase 1 trial

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
In this pilot randomized trial, 32 young people with cerebral palsy used seated, telehealth‐delivered virtual reality exergaming for 12 weeks. Participants averaged 144 minutes per week of exercise and self‐reported physical activity increased by up to 166%, with favorable early changes in insulin (−45%) and triglycerides (−20%), while a waitlist ...
Byron Lai   +10 more
wiley   +1 more source

Home - About - Disclaimer - Privacy