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The Active Video Game Paradox [PDF]

open access: yesInternational Journal of Serious Games, 2020
Evidence shows inactivity and obesity are a substantial global burden, economically and physiologically. Sedentary screen time strongly contributes to this burden. Sedentary screen time is often achieved through video game play. Active video games (AVGs)
Sam Kirk, Andrew Manley
doaj   +3 more sources

A comprehensive systematic review and content analysis of active video game intervention research [PDF]

open access: yesDigital Health, 2023
Objective Intervention research using digital games to promote physical activity has proliferated. Yet few studies have attempted to systematically catalog features that characterize this research.
Arlen C Moller   +4 more
doaj   +2 more sources

Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents. [PDF]

open access: yesPLoS ONE, 2015
The aim of the current study was to evaluate the effects of and adherence to an active video game promotion intervention on anthropometrics, sedentary screen time and consumption of sugar-sweetened beverages and snacks among non-active video gaming ...
Monique Simons   +5 more
doaj   +11 more sources

Just watching the game ain’t enough: Striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing

open access: yesFrontiers in Human Neuroscience, 2013
Although the multimodal stimulation provided by modern audiovisual video games is pleasing by itself, the rewarding nature of video game playing depends critically also on the players’ active engagement in the gameplay.
Jari eKätsyri   +8 more
doaj   +3 more sources

Impact of an Active Video Game on Healthy Children’s Physical Activity [PDF]

open access: yesPediatrics, 2012
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video game spontaneously engage in more physical activity than those receiving an inactive video game, and whether the effect would be greater among children in unsafe neighborhoods, who might not be allowed to play outside.
Tom Baranowski   +2 more
exaly   +6 more sources

The effects of a bike active video game on players' physical activity and motivation. [PDF]

open access: yesJ Sport Health Sci, 2017
Players may not acquire adequate levels of moderate-to-vigorous physical activity (MVPA) when playing commercial video games. This study's goal was to evaluate the effects of an exercise bike video game played by using a mobile application-based exergame that was designed exclusively to promote participants' MVPA, with additional attention paid to this
Pasco D   +4 more
europepmc   +6 more sources

A randomized controlled pilot study of a cognitive–behavioral video game intervention for the promotion of active aging

open access: yesDigital Health
Background Due to the accessibility barriers of in-person programs for active aging, the development of programs that use innovative technologies is needed. Video games can be an engaging tool for disseminating active aging interventions.
Patricia Otero   +6 more
doaj   +2 more sources

Effects of playing with active video games on anthropometric indices and nutritional behaviors among children and adolescents: a systematic review and meta-analysis of randomized controlled trials [PDF]

open access: yesBMC Pediatrics
Background The prevalence of overweight and obesity among children and adolescents is increasing around the world, and childhood obesity is associated with health status in adulthood.
Roghayeh Molani-Gol   +5 more
doaj   +2 more sources

Effects on gait and balance of home-based active video game interventions in persons with multiple sclerosis: A systematic review. [PDF]

open access: yesMult Scler Relat Disord, 2021
Dalmazane M   +7 more
europepmc   +2 more sources

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