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The Active Video Game Paradox [PDF]

open access: yesInternational Journal of Serious Games, 2020
Evidence shows inactivity and obesity are a substantial global burden, economically and physiologically. Sedentary screen time strongly contributes to this burden. Sedentary screen time is often achieved through video game play. Active video games (AVGs)
Sam Kirk, Andrew Manley
doaj   +4 more sources

A comprehensive systematic review and content analysis of active video game intervention research [PDF]

open access: yesDigital Health, 2023
Objective Intervention research using digital games to promote physical activity has proliferated. Yet few studies have attempted to systematically catalog features that characterize this research.
Arlen C Moller   +4 more
doaj   +2 more sources

Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents. [PDF]

open access: yesPLoS ONE, 2015
The aim of the current study was to evaluate the effects of and adherence to an active video game promotion intervention on anthropometrics, sedentary screen time and consumption of sugar-sweetened beverages and snacks among non-active video gaming ...
Monique Simons   +5 more
doaj   +11 more sources

Just watching the game ain’t enough: Striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing

open access: yesFrontiers in Human Neuroscience, 2013
Although the multimodal stimulation provided by modern audiovisual video games is pleasing by itself, the rewarding nature of video game playing depends critically also on the players’ active engagement in the gameplay.
Jari eKätsyri   +8 more
doaj   +3 more sources

Impact of an Active Video Game on Healthy Children’s Physical Activity [PDF]

open access: yesPediatrics, 2012
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video game spontaneously engage in more physical activity than those receiving an inactive video game, and whether the effect would be greater among children in unsafe neighborhoods, who might not be allowed to play outside.
Tom Baranowski   +2 more
exaly   +6 more sources

The effects of a bike active video game on players' physical activity and motivation. [PDF]

open access: yesJ Sport Health Sci, 2017
Players may not acquire adequate levels of moderate-to-vigorous physical activity (MVPA) when playing commercial video games. This study's goal was to evaluate the effects of an exercise bike video game played by using a mobile application-based exergame that was designed exclusively to promote participants' MVPA, with additional attention paid to this
Pasco D   +4 more
europepmc   +6 more sources

Active Video Game Exercise Training Improves the Clinical Control of Asthma in Children: Randomized Controlled Trial. [PDF]

open access: yesPLoS ONE, 2015
The aim of the present study was to determine whether aerobic exercise involving an active video game system improved asthma control, airway inflammation and exercise capacity in children with moderate to severe asthma.A randomized, controlled, single ...
Evelim L F D Gomes   +7 more
doaj   +3 more sources

Leveraging Grammarware for Active Video Game Development

open access: yesApplied Sciences
This paper presents a grammarware-based approach to developing active video games (AVGs) for sensor-driven training systems. The GCGame domain-specific language (DSL) is introduced to define game logic, sensor interactions, and timing behavior formally ...
Matej Črepinšek   +4 more
doaj   +3 more sources

Effects on gait and balance of home-based active video game interventions in persons with multiple sclerosis: A systematic review [PDF]

open access: yesMultiple Sclerosis and Related Disorders, 2021
Anaick Perrochon   +2 more
exaly   +2 more sources

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