Results 11 to 20 of about 5,358,981 (187)

A randomized controlled pilot study of a cognitive–behavioral video game intervention for the promotion of active aging

open access: yesDigital Health
Background Due to the accessibility barriers of in-person programs for active aging, the development of programs that use innovative technologies is needed. Video games can be an engaging tool for disseminating active aging interventions.
Patricia Otero   +6 more
doaj   +2 more sources

Effects of playing with active video games on anthropometric indices and nutritional behaviors among children and adolescents: a systematic review and meta-analysis of randomized controlled trials [PDF]

open access: yesBMC Pediatrics
Background The prevalence of overweight and obesity among children and adolescents is increasing around the world, and childhood obesity is associated with health status in adulthood.
Roghayeh Molani-Gol   +5 more
doaj   +2 more sources

Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials [PDF]

open access: yesAnnals of Pediatric Endocrinology & Metabolism, 2022
Purpose The purpose of this review was to assess the effect of active video games among overweight and obese adolescents. Methods A systematic review and meta-analysis were conducted using records from the English-language electronic databases MEDLINE ...
Zübeyde Ezgi Erçelik, Seda Çağlar
doaj   +1 more source

Development of a Kinect Software Tool to Classify Movements during Active Video Gaming. [PDF]

open access: yesPLoS ONE, 2016
While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to ...
Michael Rosenberg   +6 more
doaj   +1 more source

Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke

open access: yesJournal of NeuroEngineering and Rehabilitation, 2021
Background Active video games have been embraced for the rehabilitation of mobility and promotion of physical activity for persons post-stroke. This study seeks to compare carefully matched standard of care stepping activities, off-the-shelf (non-custom) 
Judith E. Deutsch   +3 more
doaj   +1 more source

Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students

open access: yesJournal of Sport and Health Science, 2022
Background: Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game can run.
Caio Victor Sousa   +6 more
doaj   +1 more source

Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés

open access: yesSciences du Jeu, 2022
In the few academic works on the subject, the video game press is often seen as a space dedicated to the construction of a shared videogame culture, or a “gamer’s habitus”.
Boris Krywicki
doaj   +1 more source

Active Video Games for Youth: A Systematic Review [PDF]

open access: yesJournal of Physical Activity and Health, 2011
Background:A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA.Method:Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published ...
Cerin, E, Barnett, A, Baranowski, T
openaire   +5 more sources

Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study

open access: yesJMIR Serious Games, 2023
BackgroundReplacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity.
Laurie A Malone   +6 more
doaj   +1 more source

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