Results 11 to 20 of about 5,358,981 (187)
Background Due to the accessibility barriers of in-person programs for active aging, the development of programs that use innovative technologies is needed. Video games can be an engaging tool for disseminating active aging interventions.
Patricia Otero +6 more
doaj +2 more sources
Effects of playing with active video games on anthropometric indices and nutritional behaviors among children and adolescents: a systematic review and meta-analysis of randomized controlled trials [PDF]
Background The prevalence of overweight and obesity among children and adolescents is increasing around the world, and childhood obesity is associated with health status in adulthood.
Roghayeh Molani-Gol +5 more
doaj +2 more sources
Energy expenditure and affect responses to different types of active video game and exercise [PDF]
Donal O'Gorman, Javier Monedero
exaly +2 more sources
Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials [PDF]
Purpose The purpose of this review was to assess the effect of active video games among overweight and obese adolescents. Methods A systematic review and meta-analysis were conducted using records from the English-language electronic databases MEDLINE ...
Zübeyde Ezgi Erçelik, Seda Çağlar
doaj +1 more source
Development of a Kinect Software Tool to Classify Movements during Active Video Gaming. [PDF]
While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to ...
Michael Rosenberg +6 more
doaj +1 more source
Background Active video games have been embraced for the rehabilitation of mobility and promotion of physical activity for persons post-stroke. This study seeks to compare carefully matched standard of care stepping activities, off-the-shelf (non-custom)
Judith E. Deutsch +3 more
doaj +1 more source
Background: Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game can run.
Caio Victor Sousa +6 more
doaj +1 more source
In the few academic works on the subject, the video game press is often seen as a space dedicated to the construction of a shared videogame culture, or a “gamer’s habitus”.
Boris Krywicki
doaj +1 more source
Active Video Games for Youth: A Systematic Review [PDF]
Background:A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA.Method:Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published ...
Cerin, E, Barnett, A, Baranowski, T
openaire +5 more sources
BackgroundReplacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity.
Laurie A Malone +6 more
doaj +1 more source

