Dutch children and parents' views on active and non-active video gaming [PDF]
Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active ...
de Vet, E., Wesselman, M., Simons, M.
core +6 more sources
Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis. [PDF]
BackgroundDue to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video ...
Fernando L Vázquez +5 more
doaj +2 more sources
Active Learning with the CyberCIEGE Video Game [PDF]
Hands-on exercises promote active learning where student experience reinforces material presented in lectures or reading assignments [1]. Drawing the student into a meaningful context where student decisions have clear consequences strengthens the learning experience and thus improves the potential for internalization of knowledge. The CyberCIEGE video
Thompson, Michael, Irvine, Cynthia
openaire +5 more sources
Leveraging Grammarware for Active Video Game Development
This paper presents a grammarware-based approach to developing active video games (AVGs) for sensor-driven training systems. The GCGame domain-specific language (DSL) is introduced to define game logic, sensor interactions, and timing behavior formally ...
Matej Črepinšek +4 more
doaj +3 more sources
Active Video Game Exercise Training Improves the Clinical Control of Asthma in Children: Randomized Controlled Trial. [PDF]
The aim of the present study was to determine whether aerobic exercise involving an active video game system improved asthma control, airway inflammation and exercise capacity in children with moderate to severe asthma.A randomized, controlled, single ...
Evelim L F D Gomes +7 more
doaj +2 more sources
BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior.
Simons, Monique +5 more
doaj +2 more sources
Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials [PDF]
Purpose The purpose of this review was to assess the effect of active video games among overweight and obese adolescents. Methods A systematic review and meta-analysis were conducted using records from the English-language electronic databases MEDLINE ...
Zübeyde Ezgi Erçelik, Seda Çağlar
doaj +1 more source
Development of a Kinect Software Tool to Classify Movements during Active Video Gaming. [PDF]
While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to ...
Michael Rosenberg +6 more
doaj +1 more source
Développer un jeu vidéo comme outil de sensibilisation et de recherche basé sur les dynamiques épidémiologiques du SRAS-CoV-2 et des perspectives motivationnelles [PDF]
peer reviewedIn mid-2020, the University of Liège (ULiège, Belgium) commissioned the ULiège Video Game Research Laboratory (Liège Game Lab) and the AR/VR Lab of the HEC-Management School of ULiège, to create a serious game to raise awareness of ...
Bureau, Fabrice +19 more
core +1 more source
Background Active video games have been embraced for the rehabilitation of mobility and promotion of physical activity for persons post-stroke. This study seeks to compare carefully matched standard of care stepping activities, off-the-shelf (non-custom)
Judith E. Deutsch +3 more
doaj +1 more source

