Results 31 to 40 of about 5,358,981 (187)

Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency

open access: yesFrontiers in Human Neuroscience, 2021
Visual working memory (VWM) is the ability to actively maintain visual information over short periods of time and is strongly related to global fluid intelligence and overall cognitive ability.
Natalia Jakubowska   +6 more
doaj   +1 more source

Design recommendations for active games

open access: yesFrontiers in Digital Health, 2022
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has regained momentum, the design and specific components of active games that make them engaging are ...
Pamela N. Martinez
doaj   +1 more source

Playing Super Mario 64 increases hippocampal grey matter in older adults. [PDF]

open access: yesPLoS ONE, 2017
Maintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults.
Greg L West   +6 more
doaj   +1 more source

The role of individual differences in attentional blink phenomenon and real-time-strategy game proficiency

open access: yesHeliyon, 2021
The impact of action videogame playing on cognitive functioning is the subject of debate among scientists, with many studies showing superior performance of players relative to non-players on a number of cognitive tasks.
Natalia Jakubowska   +6 more
doaj   +1 more source

Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression

open access: yesFrontiers in Psychiatry, 2023
BackgroundPeople with Major Depressive Disorder (MDD) often experience reduced affect, mood, and cognitive impairments such as memory problems. Although there are various treatments for MDD, many of them do not address the cognitive deficits associated ...
Moritz Bergmann   +6 more
doaj   +1 more source

Improving video game conversations with trope-informed design [PDF]

open access: yes, 2021
This paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face ...
Rennick, Stephanie   +2 more
core  

On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games

open access: yesMethodological Innovations, 2019
Video game scholars examining the shortcomings of previous video game research reference the need for new and innovative methodologies. Existing video game research seemingly inhibits organic learning experiences by setting specific research targets or ...
Anthony Viennaminovich Gampell   +2 more
doaj   +1 more source

Video Game Détournement: Playing Across Media [PDF]

open access: yes, 2019
peer reviewedTaking as a starting point the French concept of “artistic détournement” and its application in the context of video games, this paper aims to study creative remix practices that use video games as materials or as matrices to produce ...
Barnabé, Fanny
core   +1 more source

Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis.

open access: yesPLoS ONE, 2018
BackgroundDue to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video ...
Fernando L Vázquez   +5 more
doaj   +1 more source

‘It’s a-me, Mario!’ Exploring dynamic changes and similarities in the composition of early Nintendo video game music [PDF]

open access: yes, 2016
As with films, a thoughtfully composed video game soundtrack has the ability to dramatically enhance and elevate the experience for the audience or player. This article explores the potential issues and difficulties of composing for video game systems by
Fox, James Anthony
core   +2 more sources

Home - About - Disclaimer - Privacy