Results 31 to 40 of about 25,469 (289)

The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations? [PDF]

open access: yes, 2009
The present studies investigated why video racing games increase players’ risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting ...
Kastenmüller, Andreas   +13 more
core   +1 more source

Getting Active with Active Video Games: A Quasi-Experimental Study [PDF]

open access: yesInternational Journal of Environmental Research and Public Health, 2020
Given the cultural emphasis on academic achievement and environmental constraints to physical activity (PA), active video games (AVGs) may be used to decrease sedentary behavior and increase PA of Hong Kong children. This study explored the potential of a school-based AVG intervention on sedentary time, PA, body composition, and psychosocial factors ...
Yan Liang   +3 more
openaire   +2 more sources

Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency

open access: yesFrontiers in Human Neuroscience, 2021
Visual working memory (VWM) is the ability to actively maintain visual information over short periods of time and is strongly related to global fluid intelligence and overall cognitive ability.
Natalia Jakubowska   +6 more
doaj   +1 more source

Design recommendations for active games

open access: yesFrontiers in Digital Health, 2022
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has regained momentum, the design and specific components of active games that make them engaging are ...
Pamela N. Martinez
doaj   +1 more source

Playing Super Mario 64 increases hippocampal grey matter in older adults. [PDF]

open access: yesPLoS ONE, 2017
Maintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults.
Greg L West   +6 more
doaj   +1 more source

The role of individual differences in attentional blink phenomenon and real-time-strategy game proficiency

open access: yesHeliyon, 2021
The impact of action videogame playing on cognitive functioning is the subject of debate among scientists, with many studies showing superior performance of players relative to non-players on a number of cognitive tasks.
Natalia Jakubowska   +6 more
doaj   +1 more source

Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression

open access: yesFrontiers in Psychiatry, 2023
BackgroundPeople with Major Depressive Disorder (MDD) often experience reduced affect, mood, and cognitive impairments such as memory problems. Although there are various treatments for MDD, many of them do not address the cognitive deficits associated ...
Moritz Bergmann   +6 more
doaj   +1 more source

On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games

open access: yesMethodological Innovations, 2019
Video game scholars examining the shortcomings of previous video game research reference the need for new and innovative methodologies. Existing video game research seemingly inhibits organic learning experiences by setting specific research targets or ...
Anthony Viennaminovich Gampell   +2 more
doaj   +1 more source

Detecting video-game injectors exchanged in game cheating communities [PDF]

open access: yes, 2021
Videogamecheatsdestroytheonlineplayexperienceofusers and result in financial losses for game developers. Similar to hacking communities, cheat developers often organize themselves around forums where they share game cheats and know-how. In this paper, we
Blasco, Jorge   +3 more
core   +3 more sources

The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching [PDF]

open access: yesJournal of Pediatric Endocrinology and Metabolism, 2011
In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children.Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing ...
Naim, Mitre   +3 more
openaire   +2 more sources

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