Results 51 to 60 of about 5,358,981 (187)

Activity-Promoting Video Games and Increased Energy Expenditure [PDF]

open access: yesThe Journal of Pediatrics, 2009
To test the hypothesis that both children and adults would expend more calories and move more while playing activity-promoting video games compared with sedentary video games.In this single-group study, 22 healthy children (12 +/- 2 years; 11 male, 11 female) and 20 adults (34 +/- 11 years; 10 male, 10 female) were recruited.
Lorraine, Lanningham-Foster   +5 more
openaire   +2 more sources

Not Yet Game Over: A Reappraisal of Video Game Addiction

open access: yes, 2018
The rapid expansion of video gaming in an internet-using society has brought on a renewed focus on the phenomenon of video game addiction. Despite this focus, there remains a crucial absence of consensus over the diagnostic criteria of video game ...
Jhee, Jiow Hee   +2 more
core   +2 more sources

Vertical Integration, Exclusivity and Game Sales Performance in the U.S. Video Game Industry [PDF]

open access: yes
This paper empirically investigates the relation between vertical integration and video game performance in the U.S. video game industry. For this purpose, we use a widely used data set from NPD on video game montly sales from October 2000 to October ...
Warzynski, Frédéric, Gil, Ricard
core   +2 more sources

State Policy in the Field of Video Games: Approaches and Prospects

open access: yesRUDN Journal of Political Science
The objective of the article is to identify the most pertinent approaches and prospects for state policy in the field of video games. The author’s methodological perspective includes the principles of critical discourse analysis of academic works ...
Sergey N. Fedorchenko
doaj   +1 more source

Brain activity and desire for Internet video game play [PDF]

open access: yesComprehensive Psychiatry, 2011
Recent studies have suggested that the brain circuitry mediating cue-induced desire for video games is similar to that elicited by cues related to drugs and alcohol. We hypothesized that desire for Internet video games during cue presentation would activate similar brain regions to those that have been linked with craving for drugs or pathologic ...
Doug Hyun, Han   +5 more
openaire   +2 more sources

Creating From Video Games: Rhetoric of Video Game Détournement [PDF]

open access: yes, 2018
This paper aims to present the theoretical frame of the Ph.D. dissertation: Rhetoric of Video Game Détournement: The Pokémon Case. The topic of this dissertation is the “détournement” of video games by players, that is to say: the creative practices that
Barnabé, Fanny
core   +1 more source

Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review

open access: yesFrontiers in Psychiatry, 2020
BackgroundOver the past decade, the use of commercial video games and serious games has developed in child and adolescent psychiatry. These games may become relevant alternatives or adjuncts to traditional psychotherapy, providing that their ...
Darius Zayeni   +4 more
doaj   +1 more source

Exergames Experience in Physical Education: A Review

open access: yesPhysical Culture and Sport: Studies and Research, 2018
Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define ...
Vaghetti Cesar Augusto Otero   +4 more
doaj   +1 more source

Video Games Localization into Arabic: Gamers’ Reactions to Localizing PUBG and Free Fire

open access: yesJournal of Social Computing, 2023
The Middle East and North Africa (MENA) region has an active gaming community, with Arab gamers being reliant on games produced in Europe, America, and Japan due to the lack of significant game production companies in the MENA region. This study explores
Shatha Jarrah   +2 more
doaj   +1 more source

Diggr Video Game Vocabulary

open access: yes, 2019
<p>To support video game research, the diggr (Databased Infrastructure for Global Game Culture Research) project aims to integrate and interlink datasets to construct an extensible knowledge graph for video games. For this task the diggr Video Game
Hoffmann, Tracy   +1 more
core   +1 more source

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