Results 71 to 80 of about 5,358,981 (187)

Acute effects of active gaming on ad libitum energy intake and appetite sensations of 8–11-year-old boys [PDF]

open access: yes, 2015
The present study examined the acute effects of active gaming on energy intake (EI) and appetite responses in 8–11 year-old boys in a schoolbased setting. Using a randomised cross-over design, twenty-one boys completed four individual 90-min gaming bouts,
Allsop, Susan   +9 more
core   +1 more source

Cheating by Video Game Participants [PDF]

open access: yes, 2007
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do it? How does online cheating differ from offline? The existence of cheat codes seems to imply that cheating is rampant and even encouraged - orperhaps it’s
Parker, Jim
core   +1 more source

A query description model based on basic semantic unit composite Petri-Net for soccer video [PDF]

open access: yes, 2004
Digital video networks are making available increasing amounts of sports video data. The volume of material on offer means that sports fans often rely on prepared summaries of game highlights to follow the progress of their favourite teams. A significant
Songyang Lao   +7 more
core   +2 more sources

Active video games: the mediating effect of aerobic fitness on body composition

open access: yesInternational Journal of Behavioral Nutrition and Physical Activity, 2012
Background Increased understanding of why and how physical activity impacts on health outcomes is needed to increase the effectiveness of physical activity interventions.
Maddison Ralph   +5 more
doaj   +1 more source

Video Gaming Increases Physical Activity

open access: yesJournal of Extension, 2010
The 2005 Dietary Guidelines for Americans and Mypramid recommend that children get 60 minutes of moderate level exercise each day. Obesity has become a serious health concern for children and adolescents. Idaho currently has an obesity rate of 10.1% for children ages 10-17.
openaire   +2 more sources

Game User-Interface Guidelines: Creating a set of Usability Design Guidelines for the FPS Game User-Interface [PDF]

open access: yes
This study reports on how usability principles can be implemented into a game development framework for the ingame user interface and head-up display.
Fricker, Helen
core   +3 more sources

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