Acute effects of active gaming on ad libitum energy intake and appetite sensations of 8–11-year-old boys [PDF]
The present study examined the acute effects of active gaming on energy intake (EI) and appetite responses in 8–11 year-old boys in a schoolbased setting. Using a randomised cross-over design, twenty-one boys completed four individual 90-min gaming bouts,
Allsop, Susan +9 more
core +1 more source
Cheating by Video Game Participants [PDF]
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do it? How does online cheating differ from offline? The existence of cheat codes seems to imply that cheating is rampant and even encouraged - orperhaps it’s
Parker, Jim
core +1 more source
The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study. [PDF]
Mendonca CJ +3 more
europepmc +1 more source
Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis. [PDF]
Moller AC +4 more
europepmc +1 more source
A query description model based on basic semantic unit composite Petri-Net for soccer video [PDF]
Digital video networks are making available increasing amounts of sports video data. The volume of material on offer means that sports fans often rely on prepared summaries of game highlights to follow the progress of their favourite teams. A significant
Songyang Lao +7 more
core +2 more sources
Active video games: the mediating effect of aerobic fitness on body composition
Background Increased understanding of why and how physical activity impacts on health outcomes is needed to increase the effectiveness of physical activity interventions.
Maddison Ralph +5 more
doaj +1 more source
Video Gaming Increases Physical Activity
The 2005 Dietary Guidelines for Americans and Mypramid recommend that children get 60 minutes of moderate level exercise each day. Obesity has become a serious health concern for children and adolescents. Idaho currently has an obesity rate of 10.1% for children ages 10-17.
openaire +2 more sources
The influence of active video game play upon physical activity and screen-based activities in sedentary children. [PDF]
Ufholz KE, Flack KD, Roemmich JN.
europepmc +1 more source
Game User-Interface Guidelines: Creating a set of Usability Design Guidelines for the FPS Game User-Interface [PDF]
This study reports on how usability principles can be implemented into a game development framework for the ingame user interface and head-up display.
Fricker, Helen
core +3 more sources
Feasibility and Acceptability of an Active Video Game-Based Physical Activity Support Group (Pink Warrior) for Survivors of Breast Cancer: Randomized Controlled Pilot Trial. [PDF]
Swartz MC +9 more
europepmc +1 more source

