Results 21 to 30 of about 25,469 (289)
Background: Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game can run.
Caio Victor Sousa +6 more
doaj +1 more source
Active Video Games for Youth: A Systematic Review [PDF]
Background:A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA.Method:Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published ...
Cerin, E, Barnett, A, Baranowski, T
openaire +5 more sources
In the few academic works on the subject, the video game press is often seen as a space dedicated to the construction of a shared videogame culture, or a “gamer’s habitus”.
Boris Krywicki
doaj +1 more source
BackgroundReplacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity.
Laurie A Malone +6 more
doaj +1 more source
Real Life Active Gaming Practices of 7–11-Year-Old Children [PDF]
Objective: In the laboratory, active gaming has been shown to increase physical activity levels in children compared with seated media activities. The information is sparse, however, about children's real life active gaming practices, and the laboratory ...
Allsop, Susan +7 more
core +1 more source
The eSport or the competitive practice of a multiplayer video game in front of spectators has raised in success during recent years. This success echoes the development of active video games in the context of active physical leisure practices.
Denis Pasco
doaj +1 more source
The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children [PDF]
Background: Rapid modern world changes have impacted efforts to educate children with abilities and skills suitable for societal goals. Aims: The aim of the study was to investigate the effects of active video games and selected movement games on ...
Daryoush Khajavi +1 more
doaj +1 more source
Reversely Discovering and Modifying Properties Based on Active Deep Q-Learning
Many researchers studied DQN (Deep Q-Networks) to train a game AI to beat human players, while we trained an improved AI to reversely modify properties of 3D video games.
Lei Yu, Zhifa Huo
doaj +1 more source
Acute effects of active gaming on ad libitum energy intake and appetite sensations of 8–11-year-old boys [PDF]
The present study examined the acute effects of active gaming on energy intake (EI) and appetite responses in 8–11 year-old boys in a schoolbased setting. Using a randomised cross-over design, twenty-one boys completed four individual 90-min gaming bouts,
Allsop, Susan +9 more
core +1 more source
Introduction: Autism spectrum disorders are of neuro-developmental conditions with the most prevalence among the children during recent years. Children with autism spectrum disorders usually have mobility problems in balance.
Neda Ghobadi +3 more
doaj +1 more source

