Results 51 to 60 of about 7,980 (173)

Remotely prescribed, monitored, and tailored home-based gait-and-balance exergaming using augmented reality glasses: a clinical feasibility study in people with Parkinson’s disease

open access: yesFrontiers in Neurology
Background Exergaming has the potential to increase adherence to exercise through play, individually tailored training, and (online) remote monitoring. Reality Digital Therapeutics (Reality DTx®) is a digital therapeutic software platform for augmented ...
L. Hardeman   +4 more
semanticscholar   +1 more source

The efficacy of exergaming in patients with knee osteoarthritis: A randomized controlled clinical trial.

open access: yesPhysiotherapy Research International, 2022
BACKGROUND Exergaming, one of the most recognized virtual rehabilitation tools, has been shown to be useful for promoting physical activity and enhancing postural stability for neurologic conditions. However, studies with exergaming programs for patients
E. Mete, Zübeyir Sari
semanticscholar   +1 more source

Concurrent exergaming and transcranial direct current stimulation to improve balance in people with Parkinson’s disease: study protocol for a randomised controlled trial

open access: yesTrials, 2018
Background People with Parkinson’s disease (PD) commonly experience postural instability, resulting in poor balance and an increased risk of falls. Exercise-based video gaming (exergaming) is a form of physical training that is delivered through virtual ...
Dale M. Harris   +7 more
doaj   +1 more source

Piloting an immersive virtual reality 3D self‐management education experience for adults with type 1 and type 2 diabetes mellitus: A qualitative study

open access: yesDiabetic Medicine, EarlyView.
Abstract Aims Diabetes is a condition of global concern that can be mitigated through self‐management education. Virtual reality (VR) technology offers an immersive and interactive approach. It may promote self‐care and access to healthcare information.
Marion A. Waite   +6 more
wiley   +1 more source

A Skill Acquisition Perspective on the Impact of Exergaming Technology on Foundational Movement Skill Development in Children 3–12 Years: A Systematic Review and Meta-analysis

open access: yesSports Medicine - Open, 2022
Background Sedentary, digital screen time in children represents a major concern due to its detrimental effect on children’s development. Nowadays, however, advances in technology allow children to actively interact with a digital screen using their ...
L. Oppici   +5 more
semanticscholar   +1 more source

Monitoring cognitive load while playing exergames in a four-week intervention for older adults: an explorative EEG study

open access: yesScientific Reports
Exergaming combines physical and cognitive components in a virtual game and has demonstrated improvements in physical and cognitive functions in older adults. However, methods to monitor cognitive demand during exergaming remain underexplored. This study
Helen Müller   +4 more
doaj   +1 more source

Arts‐Based, Digital and Related Lifestyle Interventions to Improve Health and Wellbeing for Adults with Learning Disabilities: A Scoping Review

open access: yesJournal of Intellectual Disability Research, EarlyView.
ABSTRACT Background Adults with learning disabilities experience persistent health inequalities, including poorer physical and mental health, lower levels of physical activity, higher rates of obesity and reduced access to appropriately adapted health promotion interventions.
Alexandra Carne‐Watson   +9 more
wiley   +1 more source

Remotely prescribed and monitored home-based gait-and-balance therapeutic exergaming using augmented reality (AR) glasses: protocol for a clinical feasibility study in people with Parkinson’s disease

open access: yesPilot and Feasibility Studies
Clinical guidelines for people with Parkinson’s disease (pwPD) stress that, complementary to pharmacological treatment, exercise and physiotherapy should be given a central role in disease management.
L. Hardeman   +4 more
semanticscholar   +1 more source

Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis

open access: yesFrontiers in Neurology, 2021
Multiple sclerosis (MS) is one of the most common causes of neurological progressive disease and can lead to loss of mobility, walk impairment, and balance disturbance. Among several rehabilitative approaches proposed, exergaming and virtual reality (VR)
Dario Calafiore   +9 more
semanticscholar   +1 more source

Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing

open access: yesFrontiers in Behavioral Neuroscience, 2018
Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking.
Phillipp Anders   +9 more
doaj   +1 more source

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