Results 51 to 60 of about 2,730 (177)

Acute effects of exergaming on young adults’ energy expenditure, enjoyment, and self-efficacy

open access: yesFrontiers in Psychology, 2023
This study investigated the effects of a dance-based exergaming on Chinese college students’ energy expenditure, self-efficacy, and enjoyment in comparison with the traditional aerobic dance exercise.
Dandong Gu   +6 more
doaj   +1 more source

Clin‐STAR Corner: Practice Changing Advances at the Interface of Artificial Intelligence/Machine Learning and Geriatrics

open access: yesJournal of the American Geriatrics Society, EarlyView.
ABSTRACT Artificial intelligence (AI) methods, including machine learning (ML), are transforming healthcare by enabling personalized interventions that integrate multimodal data to support rehabilitation, preventive care, and remote monitoring. Despite their broad potential, older adults remain underrepresented in model development, raising concerns ...
Tue T. Te   +3 more
wiley   +1 more source

Design and Development of ‘Building Opportunities for Optimal physical activity Skills Training in children with Down Syndrome (BOOST‐DS)’ Programme and its Content Validation through Consensus using Modified Delphi method

open access: yesJournal of Intellectual Disability Research, EarlyView.
ABSTRACT Background Children with Down syndrome (DS) often do not meet daily physical activity requirements, which affects their participation in daily activities and overall quality of life. Structured physical activity programmes could address these issues, but accessible, participation‐based activities are limited.
V. Megha Jain   +14 more
wiley   +1 more source

Effects of motor and cognitive‐motor training on cognitive performance in healthy older adults

open access: yesJournal of Neuropsychology, EarlyView.
Abstract With a rapidly aging global population, identifying effective strategies to preserve cognitive health and functional independence is increasingly important. This study investigated the effects of motor and combined cognitive‐motor training on cognitive performance and well‐being in healthy older adults against a control condition. Participants
Silvia Gobbo   +2 more
wiley   +1 more source

Exergaming and cognitive functions in people with mild cognitive impairment and dementia: a meta-analysis

open access: yesnpj Digital Medicine
Exergaming is a combination of exercise and gaming. Evidence shows an association between exercise and cognition in older people. However, previous studies showed inconsistent results on the cognitive benefits of exergaming in people with cognitive ...
Joyce Y. C. Chan   +3 more
doaj   +1 more source

Exergaming as Part of the Telerehabilitation Can Be Adequate to the Outpatient Training: Preliminary Findings of a Non-randomized Pilot Study in Parkinson's Disease

open access: yesFrontiers in Neurology, 2021
Parkinson's disease is a long-term and progressive degenerative disorder of the nervous system, affecting primarily motor coordination, noticeable as a tremor in one hand.
Imre Cikajlo   +3 more
doaj   +1 more source

Using Drones for Art and Exergaming [PDF]

open access: yesIEEE Pervasive Computing, 2017
This Spotlight department features two separate articles. In 'Flying Displays and Drone-Assisted Art Making,' Jürgen Scheible and Markus Funk provide an overview of their work in creating flying displays and viewports for drone-assisted art making. In 'Interactive Context-Aware Projections with Drones for Exergaming,' Klen Copic Pucihar, Matjaz Kljun ...
Jürgen Scheible   +6 more
openaire   +1 more source

AI‐Based Exergaming as a Digital Assessment Tool for Post‐Stroke Upper‐Limb Function: Protocol for a Feasibility Study

open access: yesPhysiotherapy Research International, Volume 31, Issue 3, July 2026.
ABSTRACT Background and Purpose Accurate assessment of upper limb motor function is critical for guiding effective rehabilitation strategies in stroke survivors. The Fugl‐Meyer Assessment for Upper Extremity (FMA‐UE) is a widely used clinical tool, yet it is time‐consuming and subject to inter‐patient variability.
Júlia Tannús de Souza   +4 more
wiley   +1 more source

Sport Exergames for Physical Education [PDF]

open access: yes, 2018
Sports active video games (exergames) are accessible forms of physical activity which might also be used in physical education (PE) curriculum. The purpose of this book chapter is to firstly, review some of the relevant applications of sports exergames for inclusion in PE and secondly, to characterize one of these games (swimming) from different ...
Soltani, Pooya, Vilas-Boas, João Paulo
openaire   +3 more sources

A multi functional plug-in for exergames [PDF]

open access: yes2015 International Symposium on Consumer Electronics (ISCE), 2015
This paper describes the development of a software complement for Blender (a freely available animation software) which allows to insert motion data obtained from a motion capture camera device. The main target is to provide Blender with a tool to develop exergames, i.e.
Eckert, Martina   +3 more
openaire   +2 more sources

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