Results 51 to 60 of about 2,730 (177)
Acute effects of exergaming on young adults’ energy expenditure, enjoyment, and self-efficacy
This study investigated the effects of a dance-based exergaming on Chinese college students’ energy expenditure, self-efficacy, and enjoyment in comparison with the traditional aerobic dance exercise.
Dandong Gu +6 more
doaj +1 more source
ABSTRACT Artificial intelligence (AI) methods, including machine learning (ML), are transforming healthcare by enabling personalized interventions that integrate multimodal data to support rehabilitation, preventive care, and remote monitoring. Despite their broad potential, older adults remain underrepresented in model development, raising concerns ...
Tue T. Te +3 more
wiley +1 more source
ABSTRACT Background Children with Down syndrome (DS) often do not meet daily physical activity requirements, which affects their participation in daily activities and overall quality of life. Structured physical activity programmes could address these issues, but accessible, participation‐based activities are limited.
V. Megha Jain +14 more
wiley +1 more source
Effects of motor and cognitive‐motor training on cognitive performance in healthy older adults
Abstract With a rapidly aging global population, identifying effective strategies to preserve cognitive health and functional independence is increasingly important. This study investigated the effects of motor and combined cognitive‐motor training on cognitive performance and well‐being in healthy older adults against a control condition. Participants
Silvia Gobbo +2 more
wiley +1 more source
Exergaming is a combination of exercise and gaming. Evidence shows an association between exercise and cognition in older people. However, previous studies showed inconsistent results on the cognitive benefits of exergaming in people with cognitive ...
Joyce Y. C. Chan +3 more
doaj +1 more source
Parkinson's disease is a long-term and progressive degenerative disorder of the nervous system, affecting primarily motor coordination, noticeable as a tremor in one hand.
Imre Cikajlo +3 more
doaj +1 more source
Using Drones for Art and Exergaming [PDF]
This Spotlight department features two separate articles. In 'Flying Displays and Drone-Assisted Art Making,' Jürgen Scheible and Markus Funk provide an overview of their work in creating flying displays and viewports for drone-assisted art making. In 'Interactive Context-Aware Projections with Drones for Exergaming,' Klen Copic Pucihar, Matjaz Kljun ...
Jürgen Scheible +6 more
openaire +1 more source
ABSTRACT Background and Purpose Accurate assessment of upper limb motor function is critical for guiding effective rehabilitation strategies in stroke survivors. The Fugl‐Meyer Assessment for Upper Extremity (FMA‐UE) is a widely used clinical tool, yet it is time‐consuming and subject to inter‐patient variability.
Júlia Tannús de Souza +4 more
wiley +1 more source
Sport Exergames for Physical Education [PDF]
Sports active video games (exergames) are accessible forms of physical activity which might also be used in physical education (PE) curriculum. The purpose of this book chapter is to firstly, review some of the relevant applications of sports exergames for inclusion in PE and secondly, to characterize one of these games (swimming) from different ...
Soltani, Pooya, Vilas-Boas, João Paulo
openaire +3 more sources
A multi functional plug-in for exergames [PDF]
This paper describes the development of a software complement for Blender (a freely available animation software) which allows to insert motion data obtained from a motion capture camera device. The main target is to provide Blender with a tool to develop exergames, i.e.
Eckert, Martina +3 more
openaire +2 more sources

