Results 61 to 70 of about 2,730 (177)
ABSTRACT Background People with intellectual disabilities face significant health disparities and often encounter barriers in accessing healthcare services. Although research supports the need for reasonable adjustments to improve healthcare access for this population, implementation in acute healthcare settings remains limited.
Owen Doody +5 more
wiley +1 more source
BackgroundHigh-intensity interval training (HIIT) has become a popular exercise strategy in modern society, with the Tabata training method being the most popular.
Shu-Cheng Lin +5 more
doaj +1 more source
ABSTRACT Background and Aims The delivery of consistent and comprehensive rehabilitation care for Cerebral Palsy (CP) patients, particularly in limited‐resource settings, faces significant structural, geographical, and economic barriers. The aim of the current study was to identify and finalize, through expert consensus, the functional and non ...
Faridokht Salahshoori +4 more
wiley +1 more source
Exergaming: Feels good despite working harder. [PDF]
Strategies to encourage exercise have led to research on cycle ergometer 'exergaming', as a means of enhancing exercise enjoyment. This research has typically prescribed the exercise intensity and used one exercise mode.
Kate Glen +3 more
doaj +1 more source
Extended Reality in Rehabilitation Medicine: A Systematic Review
ABSTRACT Background and Aims This systematic review synthesizes current evidence on the application of extended reality (XR) technologies, comprising virtual reality (VR), augmented reality (AR), and mixed reality (MR), in rehabilitation medicine, assessing their effects across diverse rehabilitation domains and clinical outcomes.
Jie Hao, Yao Yao, Ka‐Chun Siu
wiley +1 more source
The effects of exergaming on empathy for pain: Evidence from an event-related potential study
Although aerobic exercise modulates self-experienced pain, its impact on empathy for pain remains unclear. Moreover, whether exergaming, which combines exercise with interactive gaming, influences empathy-related neural responses is unknown.
Biye Wang +4 more
doaj +1 more source
The AWGS 2025 consensus shifts focus from diagnosing sarcopenia to promoting muscle health across the lifespan. It simplifies diagnosis to low muscle mass plus low strength, expands screening to middle‐aged adults, and integrates muscle health into the WHO ICOPE framework for early intervention and healthy aging.
Bi Jianghan, Li Jiaojiao, Kang Lin
wiley +1 more source
Abstract Purpose This scoping review aims to map and evaluate the current body of literature on the use of extended reality (XR), including virtual reality (VR), augmented reality (AR) and mixed reality (MR), in the field of knee arthroplasty. There is a high global prevalence of knee osteoarthritis, and the frequency of knee replacement surgeries is ...
Ritesh Zun Xiong Deo +3 more
wiley +1 more source
Implementing in hospital technology‐assisted mobility initiatives: A scoping review
Abstract Background Hospitalized patients are typically inactive, though evidence highlights the effectiveness of mobility‐enhancing interventions in improving health outcomes. Technology‐assisted approaches are increasingly used to encourage patient movement.
Pamela Mathura +3 more
wiley +1 more source
Exergaming interventions for older adults: The effect of game characteristics on gameplay
Purpose: Exergames can be used to train physical and cognitive abilities and have been shown to be effective in reducing the risk of falls in older adults. However, there is limited evidence about how people play exergames and how gameplay is affected by
Helen Müller +4 more
doaj +1 more source

