Results 81 to 90 of about 7,980 (173)
Exergaming interventions for older adults: The effect of game characteristics on gameplay
Purpose: Exergames can be used to train physical and cognitive abilities and have been shown to be effective in reducing the risk of falls in older adults. However, there is limited evidence about how people play exergames and how gameplay is affected by
Helen Müller +4 more
doaj +1 more source
Exercise, exerkines, and muscle–brain crosstalk in Parkinson's disease
Abstract Parkinson's disease (PD) is a progressive neurodegenerative disorder with motor and non‐motor symptoms, driven by dopaminergic loss and α‐synuclein accumulation. Beyond neurodegeneration, growing evidence highlights skeletal muscle health as a key determinant of prognosis, with sarcopenia and frailty contributing to greater disability, fall ...
Salomón Páez‐García +7 more
wiley +1 more source
ABSTRACT Background People with intellectual disabilities face significant health disparities and often encounter barriers in accessing healthcare services. Although research supports the need for reasonable adjustments to improve healthcare access for this population, implementation in acute healthcare settings remains limited.
Owen Doody +5 more
wiley +1 more source
BackgroundExergaming, the combination of exercise and gaming, has emerged as an important area in physical activity (PA) research. By leveraging advances in video game technology, exergaming supports both physical and mental health. This growing interest
Abdullah Kayhan +3 more
doaj +1 more source
Exergaming and obesity in youth: current perspectives
Nan Zeng, Zan Gao College of Education and Human Development, School of Kinesiology, University of Minnesota, Minneapolis, MN, USA Abstract: Although exergaming has been used as a physical activity modality among various populations, the evidence ...
Zeng N, Gao Z
doaj
ABSTRACT Background and Aims The delivery of consistent and comprehensive rehabilitation care for Cerebral Palsy (CP) patients, particularly in limited‐resource settings, faces significant structural, geographical, and economic barriers. The aim of the current study was to identify and finalize, through expert consensus, the functional and non ...
Faridokht Salahshoori +4 more
wiley +1 more source
Exercise is often proposed as a non-pharmacological intervention to delay cognitive decline in people with dementia, but evidence remains inconclusive.
E. Karssemeijer +5 more
semanticscholar +1 more source
Introduction Exergaming shows great potential in the intervention of individuals with mild cognitive impairment (MCI). However, further research is needed on the use of exergaming in people with MCI.
Xi Chen +5 more
doaj +1 more source
Exercise-based gaming in patients with multiple sclerosis: A systematic review and meta-analysis
Background: Multiple sclerosis presents a significant burden, with balance disturbances impacting patients’ daily living. Conventional therapies have been supplemented with technological advancements like virtual reality (VR) and exergaming, providing ...
Amal Mohamed Elhusein +13 more
doaj +1 more source
Exergaming as a Strategic Tool in the Fight against Childhood Obesity: A Systematic Review
Improper use of electronic media is considered a major contributing factor to childhood obesity. However, exergames, a new generation of active games, have made it possible to combine electronic entertainment with physical exercise.
Carminda Maria Goersch Fontenele Lamboglia +7 more
doaj +1 more source

