Results 81 to 90 of about 2,730 (177)

Exploring Haptic Feedback in Exergames [PDF]

open access: yes, 2011
Exergames combine entertainment and exercise in an effort to encourage people to be more physically active. Although exergames require active input, interactions are less physical than those experienced in real-world exercise. Interactions can feel artificial, limiting the captivating experience exergames aim to provide.
Tadeusz Stach, T. C. Nicholas Graham
openaire   +2 more sources

Efficacy of exergaming dance and aerobic dance on young adults’ enjoyment, situational motivation, self-efficacy, and steps

open access: yesFrontiers in Psychology
IntroductionThis study explored differences in young adults’ enjoyment, situational motivation, self-efficacy, and physical activity between two content-identical exercise formats: exergaming aerobic dance and traditional aerobic dance.MethodsA total of ...
Kai Tan   +4 more
doaj   +1 more source

Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait; a Proof-of-Concept-Study With Older Adults

open access: yesFrontiers in Physiology, 2018
Background: The use of Exergames designed to improve physical and cognitive functioning is relatively new in rehabilitation. Exergaming allows the training of skills, the handling of tools, and procedures; however, often, the potential of these aspects ...
Jaap Swanenburg   +5 more
doaj   +1 more source

Impact of exergaming on young children's school day energy expenditure and moderate-to-vigorous physical activity levels

open access: yesJournal of Sport and Health Science, 2017
Background: Although emerging research is demonstrating the potential health impact of exergaming, investigations have primarily been conducted in laboratory settings among small samples with short-term interventions.
Zan Gao   +7 more
doaj   +1 more source

Testing an exergame for effectiveness and attractiveness

open access: yes2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference, 2010
In this paper, we report on an experimental study in which we investigated the use of feedback mechanisms in exergames. We based the study around the Dual Flow model for exergame design, using biophysical feedback to control exercise intensity, and player performance feedback to control gameplay challenge.
Jeff Sinclair   +3 more
openaire   +2 more sources

Exergaming-Based Rehabilitation for Lateral Trunk Flexion in Parkinson’s Disease: A Pilot Study

open access: yesApplied Sciences
(1) Background: Axial postural deformities represent a more common disabling motor complication in Parkinson’s disease. This study aims to investigate the clinical and neurophysiological effect of a rehabilitation treatment based on exergaming.
Laura Mazzari   +6 more
doaj   +1 more source

Autism and exergaming: effects on repetitive behaviors and cognition

open access: yesPsychology Research and Behavior Management, 2011
Cay Anderson-Hanley, Kimberly Tureck, Robyn L Schneiderman Department of Psychology, Union College, Schenectady, NY, USA Abstract: Autism is a neurodevelopmental disorder that leads to impairment in social skills and delay in language development, and ...
Anderson-Hanley C   +2 more
doaj  

Improved Sleep Quality and Sleep Duration After an 8-Week Exergaming Intervention for Exercise Training Among Elementary Schoolchildren in Taiwan

open access: yesChildren
Objectives: The present study aimed to investigate the effects of an 8-week exergaming intervention for exercise training on sleep quality and sleep duration among elementary schoolchildren in Taiwan.
Hsiao-Fang Kao   +5 more
doaj   +1 more source

The “FitBrain” program: implementing exergaming & dual-task exercise programs in outpatient clinical settings

open access: yesFrontiers in Sports and Active Living
Dual-task training and exergaming interventions are increasingly recognized for their potential to enhance cognitive, physical, and mood outcomes among older adults and individuals with neurological conditions.
Ryan M. Glatt   +12 more
doaj   +1 more source

Virtual and Augmented Reality for Chronic Musculoskeletal Rehabilitation: A Systematic Review and Exploratory Meta-Analysis

open access: yesBioengineering
Background: Chronic musculoskeletal disorders (CMDs) represent a leading cause of global disability and diminished quality of life, and they are often resistant to conventional physiotherapy.
Theodora Plavoukou   +4 more
doaj   +1 more source

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